#include <VehiclePhysicsControl.h>
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| float | BrakeEffect = 1.0f |
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| bool | bUseAutomaticGears = true |
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| FVector | CenterOfMass = FVector::ZeroVector |
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| float | ChangeDownRPM = 2000.0f |
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| float | ChangeUpRPM = 4500.0f |
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| float | ChassisHeight = 140.f |
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| float | ChassisWidth = 180.f |
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| uint8 | DifferentialType = 0 |
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| float | DownforceCoefficient = 0.3f |
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| float | DragArea = 0.0f |
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| float | DragCoefficient = 0.3f |
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| float | FinalRatio = 4.0f |
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| TArray< float > | ForwardGearRatios = { 2.85, 2.02, 1.35, 1.0, 2.85, 2.02, 1.35, 1.0 } |
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| float | FrontRearSplit = 0.5f |
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| float | GearChangeTime = 0.5f |
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| float | IdleRPM = 1.0f |
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| FVector | InertiaTensorScale = FVector(1.0f, 1.0f, 1.0f) |
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| float | Mass = 1000.0f |
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| float | MaxRPM = 5000.0f |
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| float | MaxTorque = 300.0f |
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| float | RevDownRate = 600.0f |
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| TArray< float > | ReverseGearRatios = { 2.86, 2.86 } |
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| float | RevUpMOI = 1.0f |
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| float | SleepSlopeLimit = 0.866f |
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| float | SleepThreshold = 10.0f |
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| FRichCurve | SteeringCurve |
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| FRichCurve | TorqueCurve |
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| float | TransmissionEfficiency = 0.9f |
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| bool | UseSweepWheelCollision = false |
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| TArray< FWheelPhysicsControl > | Wheels |
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◆ BrakeEffect
| float FVehiclePhysicsControl::BrakeEffect = 1.0f |
◆ bUseAutomaticGears
| bool FVehiclePhysicsControl::bUseAutomaticGears = true |
◆ CenterOfMass
| FVector FVehiclePhysicsControl::CenterOfMass = FVector::ZeroVector |
◆ ChangeDownRPM
| float FVehiclePhysicsControl::ChangeDownRPM = 2000.0f |
◆ ChangeUpRPM
| float FVehiclePhysicsControl::ChangeUpRPM = 4500.0f |
◆ ChassisHeight
| float FVehiclePhysicsControl::ChassisHeight = 140.f |
◆ ChassisWidth
| float FVehiclePhysicsControl::ChassisWidth = 180.f |
◆ DifferentialType
| uint8 FVehiclePhysicsControl::DifferentialType = 0 |
◆ DownforceCoefficient
| float FVehiclePhysicsControl::DownforceCoefficient = 0.3f |
◆ DragArea
| float FVehiclePhysicsControl::DragArea = 0.0f |
◆ DragCoefficient
| float FVehiclePhysicsControl::DragCoefficient = 0.3f |
◆ FinalRatio
| float FVehiclePhysicsControl::FinalRatio = 4.0f |
◆ ForwardGearRatios
| TArray<float> FVehiclePhysicsControl::ForwardGearRatios = { 2.85, 2.02, 1.35, 1.0, 2.85, 2.02, 1.35, 1.0 } |
◆ FrontRearSplit
| float FVehiclePhysicsControl::FrontRearSplit = 0.5f |
◆ GearChangeTime
| float FVehiclePhysicsControl::GearChangeTime = 0.5f |
◆ IdleRPM
| float FVehiclePhysicsControl::IdleRPM = 1.0f |
◆ InertiaTensorScale
| FVector FVehiclePhysicsControl::InertiaTensorScale = FVector(1.0f, 1.0f, 1.0f) |
◆ Mass
| float FVehiclePhysicsControl::Mass = 1000.0f |
◆ MaxRPM
| float FVehiclePhysicsControl::MaxRPM = 5000.0f |
◆ MaxTorque
| float FVehiclePhysicsControl::MaxTorque = 300.0f |
◆ RevDownRate
| float FVehiclePhysicsControl::RevDownRate = 600.0f |
◆ ReverseGearRatios
| TArray<float> FVehiclePhysicsControl::ReverseGearRatios = { 2.86, 2.86 } |
◆ RevUpMOI
| float FVehiclePhysicsControl::RevUpMOI = 1.0f |
◆ SleepSlopeLimit
| float FVehiclePhysicsControl::SleepSlopeLimit = 0.866f |
◆ SleepThreshold
| float FVehiclePhysicsControl::SleepThreshold = 10.0f |
◆ SteeringCurve
| FRichCurve FVehiclePhysicsControl::SteeringCurve |
◆ TorqueCurve
| FRichCurve FVehiclePhysicsControl::TorqueCurve |
◆ TransmissionEfficiency
| float FVehiclePhysicsControl::TransmissionEfficiency = 0.9f |
◆ UseSweepWheelCollision
| bool FVehiclePhysicsControl::UseSweepWheelCollision = false |
◆ Wheels
The documentation for this struct was generated from the following file: