#include <BoundingBox.h>
Collaboration diagram for FBoundingBox:Public Attributes | |
| FVector | Extent = {0.0f, 0.0f, 0.0f} |
| Radii extent of the bounding box. More... | |
| FVector | Origin = {0.0f, 0.0f, 0.0f} |
| Origin of the bounding box relative to its owner. More... | |
| FRotator | Rotation = {0.0f, 0.0f, 0.0f} |
| Rotation of the bounding box. More... | |
Definition at line 12 of file Unreal/CarlaUE4/Plugins/Carla/Source/Carla/Util/BoundingBox.h.
| FVector FBoundingBox::Extent = {0.0f, 0.0f, 0.0f} |
Radii extent of the bounding box.
Definition at line 22 of file Unreal/CarlaUE4/Plugins/Carla/Source/Carla/Util/BoundingBox.h.
Referenced by ACarlaWheeledVehicle::AdjustVehicleBounds(), ApplyTransformToBB(), UBoundingBoxCalculator::GetBBsOfActor(), UBoundingBoxCalculator::GetBBsOfSkeletalMeshComponents(), UBoundingBoxCalculator::GetCharacterBoundingBox(), UBoundingBoxCalculator::GetVehicleBoundingBox(), and carla::geom::BoundingBox::operator!=().
| FVector FBoundingBox::Origin = {0.0f, 0.0f, 0.0f} |
Origin of the bounding box relative to its owner.
Definition at line 18 of file Unreal/CarlaUE4/Plugins/Carla/Source/Carla/Util/BoundingBox.h.
Referenced by ACarlaWheeledVehicle::AdjustVehicleBounds(), ApplyTransformToBB(), UBoundingBoxCalculator::CombineBBsOfActor(), UBoundingBoxCalculator::GetActorBoundingBox(), UBoundingBoxCalculator::GetCharacterBoundingBox(), UBoundingBoxCalculator::GetMeshCompsFromActorBoundingBox(), UBoundingBoxCalculator::GetVehicleBoundingBox(), and carla::geom::BoundingBox::operator!=().
| FRotator FBoundingBox::Rotation = {0.0f, 0.0f, 0.0f} |
Rotation of the bounding box.
Definition at line 26 of file Unreal/CarlaUE4/Plugins/Carla/Source/Carla/Util/BoundingBox.h.
Referenced by ApplyTransformToBB(), UBoundingBoxCalculator::CombineBBsOfActor(), UBoundingBoxCalculator::GetActorBoundingBox(), UBoundingBoxCalculator::GetVehicleBoundingBox(), and carla::geom::BoundingBox::operator!=().
1.8.13