CARLA
Unreal/CarlaUE4/Plugins/Carla/Source/Carla/Util/BoundingBox.h
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1 // Copyright (c) 2017 Computer Vision Center (CVC) at the Universitat Autonoma
2 // de Barcelona (UAB).
3 //
4 // This work is licensed under the terms of the MIT license.
5 // For a copy, see <https://opensource.org/licenses/MIT>.
6 
7 #pragma once
8 
9 #include "BoundingBox.generated.h"
10 
11 USTRUCT(BlueprintType)
12 struct CARLA_API FBoundingBox
13 {
14  GENERATED_BODY()
15 
16  /// Origin of the bounding box relative to its owner.
17  UPROPERTY(EditAnywhere, BlueprintReadWrite)
18  FVector Origin = {0.0f, 0.0f, 0.0f};
19 
20  /// Radii extent of the bounding box.
21  UPROPERTY(EditAnywhere, BlueprintReadWrite)
22  FVector Extent = {0.0f, 0.0f, 0.0f};
23 
24  /// Rotation of the bounding box.
25  UPROPERTY(EditAnywhere, BlueprintReadWrite)
26  FRotator Rotation = {0.0f, 0.0f, 0.0f};
27 };
geom::Rotation Rotation
Definition: rpc/Transform.h:14