9 #include "BoundingBox.generated.h" 11 USTRUCT(BlueprintType)
17 UPROPERTY(EditAnywhere, BlueprintReadWrite)
18 FVector Origin = {0.0f, 0.0f, 0.0f};
21 UPROPERTY(EditAnywhere, BlueprintReadWrite)
22 FVector Extent = {0.0f, 0.0f, 0.0f};
25 UPROPERTY(EditAnywhere, BlueprintReadWrite)