|
CARLA
|
What a Multi-GPU primary remembers between the frames it sends, to send the world state only when it changes. More...
#include <FrameData.h>
Public Attributes | |
| std::unordered_map< uint32_t, FMirroredAppearance > | Appearances |
| The appearance last sent, by actor id. | |
| TSet< int32 > | ChangedLights |
| The scene lights changed since the last frame sent, by light id. | |
| uint64 | EnvironmentObjectsSerial = 0u |
| ACarlaGameModeBase::GetEnvironmentObjectsSerial() of the set last sent. | |
| uint64 | WeatherSerial = 0u |
| AWeather::GetApplySerial() of the weather last sent. | |
What a Multi-GPU primary remembers between the frames it sends, to send the world state only when it changes.
Definition at line 105 of file FrameData.h.
| std::unordered_map<uint32_t, FMirroredAppearance> FPrimaryWorldState::Appearances |
The appearance last sent, by actor id.
Definition at line 117 of file FrameData.h.
Referenced by FFrameData::AddActorAppearance(), and FFrameData::GetFrameData().
| TSet<int32> FPrimaryWorldState::ChangedLights |
The scene lights changed since the last frame sent, by light id.
Definition at line 114 of file FrameData.h.
Referenced by FFrameData::AddWorldState().
| uint64 FPrimaryWorldState::EnvironmentObjectsSerial = 0u |
ACarlaGameModeBase::GetEnvironmentObjectsSerial() of the set last sent.
Definition at line 111 of file FrameData.h.
Referenced by FFrameData::AddWorldState().
| uint64 FPrimaryWorldState::WeatherSerial = 0u |
AWeather::GetApplySerial() of the weather last sent.
Definition at line 108 of file FrameData.h.
Referenced by FFrameData::AddWorldState().