9 #include "GameFramework/Actor.h" 10 #include "Materials/MaterialInstanceConstant.h" 11 #include "RoadPainterWrapper.generated.h" 13 USTRUCT(BlueprintType)
16 GENERATED_USTRUCT_BODY()
19 UPROPERTY(BlueprintReadOnly, Category =
"Decals Properties")
20 TArray<UMaterialInstance*> DecalMaterials;
23 UPROPERTY(BlueprintReadOnly, Category = "Decals Properties")
24 TArray<int32> DecalNumToSpawn;
27 UPROPERTY(BlueprintReadOnly, Category = "Decals Properties")
31 UPROPERTY(BlueprintReadOnly, Category = "Decals Properties")
32 FVector FixedDecalOffset;
35 UPROPERTY(BlueprintReadOnly, Category = "Decals Properties")
36 float DecalMaxScale = 1.0f;
39 UPROPERTY(BlueprintReadOnly, Category = "Decals Properties")
40 float DecalMinScale = 1.0f;
43 UPROPERTY(BlueprintReadOnly, Category = "Decals Properties")
44 float DecalRandomYaw = 90.0f;
47 UPROPERTY(BlueprintReadOnly, Category = "Decals Properties")
48 float RandomOffset = 3.0f;
60 void BeginPlay()
override;
63 UFUNCTION(BlueprintImplementableEvent, Category =
"RoadPainter Wrapper")
64 void SpawnMeshesEvent();
67 UFUNCTION(BlueprintImplementableEvent, Category =
"RoadPainter Wrapper")
68 void SpawnDecalsEvent();
71 UFUNCTION(BlueprintImplementableEvent, Category =
"RoadPainter Wrapper")
72 void SetBlueprintVariables();
75 UFUNCTION(Category =
"RoadPainter Wrapper")
76 void ReadConfigFile(
const FString &CurrentMapName,
const TMap<FString, FString> &DecalNamesMap);
80 UPROPERTY(BlueprintReadOnly, Category =
"RoadPainter Wrapper")
81 FDecalsProperties DecalPropertiesConfig;
86 FVector ReadVectorFromJsonObject(TSharedPtr<FJsonObject> JsonObject);