CARLA
Public Attributes | List of all members
FDecalsProperties Struct Reference

#include <RoadPainterWrapper.h>

+ Collaboration diagram for FDecalsProperties:

Public Attributes

TArray< UMaterialInstance * > DecalMaterials
 The decals used on the road. More...
 
float DecalMaxScale = 1.0f
 Maximum scale to be applied to the decals. More...
 
float DecalMinScale = 1.0f
 Min scale to be applied to the decals. More...
 
TArray< int32 > DecalNumToSpawn
 How many decals (or material instances) of each, should be applied to the road. More...
 
float DecalRandomYaw = 90.0f
 The decal yaw to be applied randomly. More...
 
FVector DecalScale
 Scale of each decal on the road. More...
 
FVector FixedDecalOffset
 Min offset from one decal to another. More...
 
float RandomOffset = 3.0f
 Random offset from one decal to another. More...
 

Detailed Description

Definition at line 14 of file RoadPainterWrapper.h.

Member Data Documentation

◆ DecalMaterials

TArray<UMaterialInstance*> FDecalsProperties::DecalMaterials

The decals used on the road.

Definition at line 20 of file RoadPainterWrapper.h.

Referenced by ARoadPainterWrapper::ReadConfigFile(), and ULoadAssetMaterialsCommandlet::ULoadAssetMaterialsCommandlet().

◆ DecalMaxScale

float FDecalsProperties::DecalMaxScale = 1.0f

Maximum scale to be applied to the decals.

Definition at line 36 of file RoadPainterWrapper.h.

Referenced by ARoadPainterWrapper::ReadConfigFile(), and ULoadAssetMaterialsCommandlet::ULoadAssetMaterialsCommandlet().

◆ DecalMinScale

float FDecalsProperties::DecalMinScale = 1.0f

Min scale to be applied to the decals.

Definition at line 40 of file RoadPainterWrapper.h.

Referenced by ARoadPainterWrapper::ReadConfigFile(), and ULoadAssetMaterialsCommandlet::ULoadAssetMaterialsCommandlet().

◆ DecalNumToSpawn

TArray<int32> FDecalsProperties::DecalNumToSpawn

How many decals (or material instances) of each, should be applied to the road.

Definition at line 24 of file RoadPainterWrapper.h.

Referenced by ARoadPainterWrapper::ReadConfigFile(), and ULoadAssetMaterialsCommandlet::ULoadAssetMaterialsCommandlet().

◆ DecalRandomYaw

float FDecalsProperties::DecalRandomYaw = 90.0f

The decal yaw to be applied randomly.

Definition at line 44 of file RoadPainterWrapper.h.

Referenced by ARoadPainterWrapper::ReadConfigFile(), and ULoadAssetMaterialsCommandlet::ULoadAssetMaterialsCommandlet().

◆ DecalScale

FVector FDecalsProperties::DecalScale

Scale of each decal on the road.

Definition at line 28 of file RoadPainterWrapper.h.

Referenced by ARoadPainterWrapper::ReadConfigFile(), and ULoadAssetMaterialsCommandlet::ULoadAssetMaterialsCommandlet().

◆ FixedDecalOffset

FVector FDecalsProperties::FixedDecalOffset

Min offset from one decal to another.

Definition at line 32 of file RoadPainterWrapper.h.

Referenced by ARoadPainterWrapper::ReadConfigFile(), and ULoadAssetMaterialsCommandlet::ULoadAssetMaterialsCommandlet().

◆ RandomOffset

float FDecalsProperties::RandomOffset = 3.0f

Random offset from one decal to another.

Definition at line 48 of file RoadPainterWrapper.h.

Referenced by ARoadPainterWrapper::ReadConfigFile(), and ULoadAssetMaterialsCommandlet::ULoadAssetMaterialsCommandlet().


The documentation for this struct was generated from the following file: