#include <RoadPainterWrapper.h>
Collaboration diagram for FDecalsProperties:Public Attributes | |
| TArray< UMaterialInstance * > | DecalMaterials |
| The decals used on the road. More... | |
| float | DecalMaxScale = 1.0f |
| Maximum scale to be applied to the decals. More... | |
| float | DecalMinScale = 1.0f |
| Min scale to be applied to the decals. More... | |
| TArray< int32 > | DecalNumToSpawn |
| How many decals (or material instances) of each, should be applied to the road. More... | |
| float | DecalRandomYaw = 90.0f |
| The decal yaw to be applied randomly. More... | |
| FVector | DecalScale |
| Scale of each decal on the road. More... | |
| FVector | FixedDecalOffset |
| Min offset from one decal to another. More... | |
| float | RandomOffset = 3.0f |
| Random offset from one decal to another. More... | |
Definition at line 14 of file RoadPainterWrapper.h.
| TArray<UMaterialInstance*> FDecalsProperties::DecalMaterials |
The decals used on the road.
Definition at line 20 of file RoadPainterWrapper.h.
Referenced by ARoadPainterWrapper::ReadConfigFile(), and ULoadAssetMaterialsCommandlet::ULoadAssetMaterialsCommandlet().
| float FDecalsProperties::DecalMaxScale = 1.0f |
Maximum scale to be applied to the decals.
Definition at line 36 of file RoadPainterWrapper.h.
Referenced by ARoadPainterWrapper::ReadConfigFile(), and ULoadAssetMaterialsCommandlet::ULoadAssetMaterialsCommandlet().
| float FDecalsProperties::DecalMinScale = 1.0f |
Min scale to be applied to the decals.
Definition at line 40 of file RoadPainterWrapper.h.
Referenced by ARoadPainterWrapper::ReadConfigFile(), and ULoadAssetMaterialsCommandlet::ULoadAssetMaterialsCommandlet().
| TArray<int32> FDecalsProperties::DecalNumToSpawn |
How many decals (or material instances) of each, should be applied to the road.
Definition at line 24 of file RoadPainterWrapper.h.
Referenced by ARoadPainterWrapper::ReadConfigFile(), and ULoadAssetMaterialsCommandlet::ULoadAssetMaterialsCommandlet().
| float FDecalsProperties::DecalRandomYaw = 90.0f |
The decal yaw to be applied randomly.
Definition at line 44 of file RoadPainterWrapper.h.
Referenced by ARoadPainterWrapper::ReadConfigFile(), and ULoadAssetMaterialsCommandlet::ULoadAssetMaterialsCommandlet().
| FVector FDecalsProperties::DecalScale |
Scale of each decal on the road.
Definition at line 28 of file RoadPainterWrapper.h.
Referenced by ARoadPainterWrapper::ReadConfigFile(), and ULoadAssetMaterialsCommandlet::ULoadAssetMaterialsCommandlet().
| FVector FDecalsProperties::FixedDecalOffset |
Min offset from one decal to another.
Definition at line 32 of file RoadPainterWrapper.h.
Referenced by ARoadPainterWrapper::ReadConfigFile(), and ULoadAssetMaterialsCommandlet::ULoadAssetMaterialsCommandlet().
| float FDecalsProperties::RandomOffset = 3.0f |
Random offset from one decal to another.
Definition at line 48 of file RoadPainterWrapper.h.
Referenced by ARoadPainterWrapper::ReadConfigFile(), and ULoadAssetMaterialsCommandlet::ULoadAssetMaterialsCommandlet().
1.8.13