9 #include "VehicleAckermannControl.generated.h" 11 USTRUCT(BlueprintType)
16 UPROPERTY(Category =
"Vehicle Ackermann Control", EditAnywhere, BlueprintReadWrite)
19 UPROPERTY(Category = "
Vehicle Ackermann Control", EditAnywhere, BlueprintReadWrite)
20 float SteerSpeed = 0.0f;
22 UPROPERTY(Category = "
Vehicle Ackermann Control", EditAnywhere, BlueprintReadWrite)
25 UPROPERTY(Category = "
Vehicle Ackermann Control", EditAnywhere, BlueprintReadWrite)
26 float Acceleration = 0.0f;
28 UPROPERTY(Category = "
Vehicle Ackermann Control", EditAnywhere, BlueprintReadWrite)