9 #include "EpisodeSettings.generated.h" 11 USTRUCT(BlueprintType)
16 UPROPERTY(EditAnywhere, BlueprintReadWrite)
17 bool bSynchronousMode = false;
19 UPROPERTY(EditAnywhere, BlueprintReadWrite)
20 bool bNoRenderingMode = false;
22 UPROPERTY(EditAnywhere, BlueprintReadWrite)
23 bool bSubstepping = true;
25 TOptional<
double> FixedDeltaSeconds;
27 double MaxSubstepDeltaTime = 0.01;
31 float MaxCullingDistance = 0.0f;
33 UPROPERTY(EditAnywhere, BlueprintReadWrite)
34 bool bDeterministicRagdolls = true;
36 float TileStreamingDistance = 300000.f;
38 float ActorActiveDistance = 200000.f;
40 bool SpectatorAsEgo = true;