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CARLA
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Result of an actor spawn function. More...
#include <ActorSpawnResult.h>
Public Member Functions | |
| FActorSpawnResult ()=default | |
| FActorSpawnResult (AActor *InActor) | |
| bool | IsValid () const |
Static Public Member Functions | |
| static FString | StatusToString (EActorSpawnResultStatus Status) |
Public Attributes | |
| AActor * | Actor = nullptr |
| EActorSpawnResultStatus | Status = EActorSpawnResultStatus::UnknownError |
Result of an actor spawn function.
Definition at line 25 of file ActorSpawnResult.h.
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default |
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inlineexplicit |
Definition at line 31 of file ActorSpawnResult.h.
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inline |
Definition at line 39 of file ActorSpawnResult.h.
Referenced by UActorDispatcher::SpawnActor().
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static |
Definition at line 10 of file ActorSpawnResult.cpp.
Referenced by FCarlaServer::FPimpl::BindActions().
| AActor* FActorSpawnResult::Actor = nullptr |
Definition at line 45 of file ActorSpawnResult.h.
Referenced by UActorDispatcher::ReSpawnActor(), ABlueprintActorFactory::SpawnActor(), APropActorFactory::SpawnActor(), AVehicleActorFactory::SpawnActor(), AWalkerActorFactory::SpawnActor(), and UActorDispatcher::SpawnActor().
| EActorSpawnResultStatus FActorSpawnResult::Status = EActorSpawnResultStatus::UnknownError |
Definition at line 48 of file ActorSpawnResult.h.
Referenced by UActorDispatcher::ReSpawnActor(), AStaticMeshFactory::SpawnActor(), ABlueprintActorFactory::SpawnActor(), APropActorFactory::SpawnActor(), AVehicleActorFactory::SpawnActor(), AWalkerActorFactory::SpawnActor(), and UActorDispatcher::SpawnActor().