Result of an actor spawn function. More...
#include <ActorSpawnResult.h>
Public Member Functions | |
FActorSpawnResult ()=default | |
FActorSpawnResult (AActor *InActor) | |
bool | IsValid () const |
Static Public Member Functions | |
static FString | StatusToString (EActorSpawnResultStatus Status) |
Public Attributes | |
AActor * | Actor = nullptr |
EActorSpawnResultStatus | Status = EActorSpawnResultStatus::UnknownError |
Result of an actor spawn function.
Definition at line 25 of file ActorSpawnResult.h.
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default |
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inlineexplicit |
Definition at line 31 of file ActorSpawnResult.h.
References Success.
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inline |
Definition at line 39 of file ActorSpawnResult.h.
Referenced by UActorDispatcher::SpawnActor().
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static |
Definition at line 10 of file ActorSpawnResult.cpp.
References PropAttributes::SIZE.
Referenced by FCarlaServer::FPimpl::BindActions().
AActor* FActorSpawnResult::Actor = nullptr |
Definition at line 45 of file ActorSpawnResult.h.
Referenced by UActorDispatcher::ReSpawnActor(), and UActorDispatcher::SpawnActor().
EActorSpawnResultStatus FActorSpawnResult::Status = EActorSpawnResultStatus::UnknownError |
Definition at line 48 of file ActorSpawnResult.h.
Referenced by UActorDispatcher::ReSpawnActor(), and UActorDispatcher::SpawnActor().