#include "ActorSpawnResult.generated.h"
Go to the source code of this file.
Classes | |
struct | FActorSpawnResult |
Result of an actor spawn function. More... | |
Enumerations | |
enum | EActorSpawnResultStatus : uint8 { EActorSpawnResultStatus::UMETA =(DisplayName = "Success"), EActorSpawnResultStatus::UMETA =(DisplayName = "Invalid actor description"), EActorSpawnResultStatus::UMETA =(DisplayName = "Failed because collision at spawn position"), EActorSpawnResultStatus::UMETA =(DisplayName = "Unknown Error"), EActorSpawnResultStatus::UMETA =(Hidden) } |
List of valid types for actor attributes. More... | |
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strong |
List of valid types for actor attributes.
Enumerator | |
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UMETA | |
UMETA | |
UMETA | |
UMETA | |
UMETA |
Definition at line 13 of file ActorSpawnResult.h.