9 #include "ActorSpawnResult.generated.h" 16 InvalidDescription
UMETA(DisplayName =
"Invalid actor description"),
17 Collision UMETA(DisplayName =
"Failed because collision at spawn position"),
18 UnknownError
UMETA(DisplayName =
"Unknown Error"),
24 USTRUCT(BlueprintType)
33 Status(
Actor != nullptr ?
41 return (
Actor !=
nullptr) && (Status == EActorSpawnResultStatus::Success);
44 UPROPERTY(EditAnywhere, BlueprintReadWrite)
47 UPROPERTY(EditAnywhere, BlueprintReadWrite)
static const FString SIZE
EActorSpawnResultStatus
List of valid types for actor attributes.
carla::SharedPtr< cc::Actor > Actor
FActorSpawnResult(AActor *InActor)
Result of an actor spawn function.