CARLA
Loading...
Searching...
No Matches
Enumerations | Functions
VehicleInputPriority.h File Reference
#include <type_traits>
#include "VehicleInputPriority.generated.h"

Go to the source code of this file.

Enumerations

enum class  EVehicleInputPriority : uint8 {
  Null = 0 , INVALID = 0u UMETA(Hidden) , UMETA =(DisplayName = "Lowest Priority", ToolTip = "Use for debugging purposes only") , UMETA =(DisplayName = "Control Relaxation Input", ToolTip = "Control relaxation when no other input is provided (non-sticky control)") ,
  UMETA =(DisplayName = "Autopilot Input", ToolTip = "Input provided by the built-in autopilot") , UMETA =(DisplayName = "User Input", ToolTip = "Input provided by an user playing in the simulator") , UMETA =(DisplayName = "Client Input", ToolTip = "Input provided by an RPC client connected to the simulator") , UMETA =(DisplayName = "Highest Priority", ToolTip = "Use for debugging purposes only")
}
 

Functions

static bool operator<= (EVehicleInputPriority Lhs, EVehicleInputPriority Rhs)
 

Enumeration Type Documentation

◆ EVehicleInputPriority

enum class EVehicleInputPriority : uint8
strong
Enumerator
Null 
INVALID 
UMETA 
UMETA 
UMETA 
UMETA 
UMETA 
UMETA 

Definition at line 14 of file VehicleInputPriority.h.

Function Documentation

◆ operator<=()

static bool operator<= ( EVehicleInputPriority  Lhs,
EVehicleInputPriority  Rhs 
)
inlinestatic

Definition at line 27 of file VehicleInputPriority.h.