#include <type_traits>
#include "VehicleInputPriority.generated.h"
Go to the source code of this file.
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enum | EVehicleInputPriority : uint8 {
EVehicleInputPriority::Null = 0,
EVehicleInputPriority::INVALID = 0u UMETA(Hidden),
EVehicleInputPriority::UMETA =(DisplayName = "Lowest Priority", ToolTip = "Use for debugging purposes only"),
EVehicleInputPriority::UMETA =(DisplayName = "Control Relaxation Input", ToolTip = "Control relaxation when no other input is provided (non-sticky control)"),
EVehicleInputPriority::UMETA =(DisplayName = "Autopilot Input", ToolTip = "Input provided by the built-in autopilot"),
EVehicleInputPriority::UMETA =(DisplayName = "User Input", ToolTip = "Input provided by an user playing in the simulator"),
EVehicleInputPriority::UMETA =(DisplayName = "Client Input", ToolTip = "Input provided by an RPC client connected to the simulator"),
EVehicleInputPriority::UMETA =(DisplayName = "Highest Priority", ToolTip = "Use for debugging purposes only")
} |
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◆ EVehicleInputPriority
◆ operator<=()