CARLA
Unreal
CarlaUE4
Plugins
Carla
Source
Carla
Vehicle
VehicleInputPriority.h
Go to the documentation of this file.
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// Copyright (c) 2017 Computer Vision Center (CVC) at the Universitat Autonoma
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// de Barcelona (UAB).
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//
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// This work is licensed under the terms of the MIT license.
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// For a copy, see <https://opensource.org/licenses/MIT>.
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#pragma once
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#include <type_traits>
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#include "VehicleInputPriority.generated.h"
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UENUM(BlueprintType)
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enum class
EVehicleInputPriority
: uint8
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{
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Null
= 0,
// Workarround for UE4.24 issue with enums
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INVALID
= 0u
UMETA
(Hidden),
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Lowest
UMETA
(DisplayName =
"Lowest Priority"
, ToolTip =
"Use for debugging purposes only"
),
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Relaxation
UMETA
(DisplayName =
"Control Relaxation Input"
, ToolTip =
"Control relaxation when no other input is provided (non-sticky control)"
),
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Autopilot
UMETA
(DisplayName =
"Autopilot Input"
, ToolTip =
"Input provided by the built-in autopilot"
),
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User
UMETA
(DisplayName =
"User Input"
, ToolTip =
"Input provided by an user playing in the simulator"
),
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Client
UMETA
(DisplayName =
"Client Input"
, ToolTip =
"Input provided by an RPC client connected to the simulator"
),
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Highest
UMETA
(DisplayName =
"Highest Priority"
, ToolTip =
"Use for debugging purposes only"
)
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};
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inline
static
bool
operator<=
(
EVehicleInputPriority
Lhs,
EVehicleInputPriority
Rhs)
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{
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auto
Cast = [](
auto
e) {
return
static_cast<
typename std::underlying_type<decltype(e)>::type
>
(e); };
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return
Cast(Lhs) <= Cast(Rhs);
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}
EVehicleInputPriority::INVALID
EActorAttributeType::Null
operator<=
static bool operator<=(EVehicleInputPriority Lhs, EVehicleInputPriority Rhs)
Definition:
VehicleInputPriority.h:27
EVehicleInputPriority
EVehicleInputPriority
Definition:
VehicleInputPriority.h:14
EActorAttributeType::UMETA
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