CARLA
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Unreal
CarlaUnreal
Plugins
Carla
Source
Carla
Autoware
Game
AutowareGameModeBase.h
Go to the documentation of this file.
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// Copyright (c) 2026 Computer Vision Center (CVC) at the Universitat Autonoma
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// de Barcelona (UAB).
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//
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// This work is licensed under the terms of the MIT license.
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// For a copy, see <https://opensource.org/licenses/MIT>.
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#pragma once
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#include "
Carla/Game/CarlaGameModeBase.h
"
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#include <util/ue-header-guard-begin.h>
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#include "CoreMinimal.h"
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#include <util/ue-header-guard-end.h>
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#include "AutowareGameModeBase.generated.h"
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/// Game mode for Autoware maps: when the world settings carry an MGRS data
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/// asset, the episode georeference is taken from it instead of the map's
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/// OpenDRIVE header. Ported from tier4/autoware-support.
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UCLASS()
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class CARLA_API
AAutowareGameModeBase
: public
ACarlaGameModeBase
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{
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GENERATED_BODY()
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public
:
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AAutowareGameModeBase
(
const
FObjectInitializer& ObjectInitializer);
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protected
:
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void
InitGame(
const
FString& MapName,
const
FString& Options, FString& ErrorMessage)
override
;
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virtual
void
LoadGeoReference()
override
;
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};
CarlaGameModeBase.h
AAutowareGameModeBase
Game mode for Autoware maps: when the world settings carry an MGRS data asset, the episode georeferen...
Definition
AutowareGameModeBase.h:22
ACarlaGameModeBase
Base class for the CARLA Game Mode.
Definition
CarlaGameModeBase.h:41
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