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CARLA
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An actor's appearance on the primary that a mirror does not get from its spawn attributes or pose. More...
#include <worldState.h>
Public Attributes | |
| uint32_t | actor_id = 0u |
| std::optional< bool > | collisions |
| std::optional< bool > | hidden |
| std::optional< std::array< double, 3 > > | scale |
An actor's appearance on the primary that a mirror does not get from its spawn attributes or pose.
Definition at line 140 of file worldState.h.
| uint32_t carla::multigpu::ActorAppearance::actor_id = 0u |
Definition at line 141 of file worldState.h.
Referenced by FFrameData::AddActorAppearance(), carla::multigpu::ActorAppearances::Read(), and TEST().
| std::optional<bool> carla::multigpu::ActorAppearance::collisions |
Definition at line 143 of file worldState.h.
Referenced by FFrameData::AddActorAppearance(), and TEST().
| std::optional<bool> carla::multigpu::ActorAppearance::hidden |
Definition at line 144 of file worldState.h.
Referenced by FFrameData::AddActorAppearance(), and TEST().
| std::optional<std::array<double, 3> > carla::multigpu::ActorAppearance::scale |
Definition at line 142 of file worldState.h.
Referenced by FFrameData::AddActorAppearance(), and TEST().