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Public Attributes | List of all members
carla::multigpu::ActorAppearance Struct Reference

An actor's appearance on the primary that a mirror does not get from its spawn attributes or pose. More...

#include <worldState.h>

Public Attributes

uint32_t actor_id = 0u
 
std::optional< bool > collisions
 
std::optional< bool > hidden
 
std::optional< std::array< double, 3 > > scale
 

Detailed Description

An actor's appearance on the primary that a mirror does not get from its spawn attributes or pose.

Definition at line 140 of file worldState.h.

Member Data Documentation

◆ actor_id

uint32_t carla::multigpu::ActorAppearance::actor_id = 0u

◆ collisions

std::optional<bool> carla::multigpu::ActorAppearance::collisions

Definition at line 143 of file worldState.h.

Referenced by FFrameData::AddActorAppearance(), and TEST().

◆ hidden

std::optional<bool> carla::multigpu::ActorAppearance::hidden

Definition at line 144 of file worldState.h.

Referenced by FFrameData::AddActorAppearance(), and TEST().

◆ scale

std::optional<std::array<double, 3> > carla::multigpu::ActorAppearance::scale

Definition at line 142 of file worldState.h.

Referenced by FFrameData::AddActorAppearance(), and TEST().


The documentation for this struct was generated from the following file: