This is the complete list of members for FVehicleActor, including all inherited members.
| ActorData | FCarlaActor | protected | 
| ActorType enum name | FCarlaActor | |
| AddActorAngularImpulse(const FVector &AngularInpulse) | FCarlaActor | |
| AddActorForce(const FVector &Force) | FCarlaActor | |
| AddActorForceAtLocation(const FVector &Force, const FVector &Location) | FCarlaActor | |
| AddActorImpulse(const FVector &Impulse) | FCarlaActor | |
| AddActorImpulseAtLocation(const FVector &Impulse, const FVector &Location) | FCarlaActor | |
| AddActorTorque(const FVector &Torque) | FCarlaActor | |
| AddChildren(IdType ChildId) | FCarlaActor | inline | 
| ApplyAckermannControllerSettings(const FAckermannControllerSettings &) final | FVehicleActor | virtual | 
| ApplyAckermannControlToVehicle(const FVehicleAckermannControl &, const EVehicleInputPriority &) final | FVehicleActor | virtual | 
| ApplyControlToVehicle(const FVehicleControl &, const EVehicleInputPriority &) final | FVehicleActor | virtual | 
| ApplyControlToWalker(const FWalkerControl &) | FCarlaActor | inlinevirtual | 
| ApplyPhysicsControl(const FVehiclePhysicsControl &PhysicsControl) final | FVehicleActor | virtual | 
| BlendPose(float Blend) | FCarlaActor | inlinevirtual | 
| BuildActorData() | FCarlaActor | |
| CloseVehicleDoor(const EVehicleDoor DoorIdx) final | FVehicleActor | virtual | 
| ConstructCarlaActor(IdType ActorId, AActor *Actor, TSharedPtr< const FActorInfo > Info, ActorType Type, carla::rpc::ActorState InState, UWorld *World) | FCarlaActor | static | 
| DisableActorConstantVelocity() final | FVehicleActor | virtual | 
| EnableActorConstantVelocity(const FVector &Velocity) final | FVehicleActor | virtual | 
| EnableCarSim(const FString &SimfilePath) final | FVehicleActor | virtual | 
| EnableChronoPhysics(uint64_t MaxSubsteps, float MaxSubstepDeltaTime, const FString &VehicleJSON, const FString &PowertrainJSON, const FString &TireJSON, const FString &BaseJSONPath) final | FVehicleActor | virtual | 
| FCarlaActor()=default | FCarlaActor | |
| FCarlaActor(IdType ActorId, AActor *Actor, TSharedPtr< const FActorInfo > Info, carla::rpc::ActorState InState, UWorld *World) | FCarlaActor | |
| FreezeTrafficLight(bool) | FCarlaActor | inlinevirtual | 
| FVehicleActor(IdType ActorId, AActor *Actor, TSharedPtr< const FActorInfo > Info, carla::rpc::ActorState InState, UWorld *World) | FVehicleActor | |
| GetAckermannControllerSettings(FAckermannControllerSettings &) final | FVehicleActor | virtual | 
| GetActor() | FCarlaActor | inline | 
| GetActor() const | FCarlaActor | inline | 
| GetActorAngularVelocity() const | FCarlaActor | |
| GetActorData() | FCarlaActor | inline | 
| GetActorData() const | FCarlaActor | inline | 
| GetActorData() | FCarlaActor | inline | 
| GetActorData() const | FCarlaActor | inline | 
| GetActorGlobalLocation() const | FCarlaActor | |
| GetActorGlobalTransform() const | FCarlaActor | |
| GetActorId() const | FCarlaActor | inline | 
| GetActorInfo() const | FCarlaActor | inline | 
| GetActorLocalLocation() const | FCarlaActor | |
| GetActorLocalTransform() const | FCarlaActor | |
| GetActorState() const | FCarlaActor | inline | 
| GetActorType() const | FCarlaActor | inline | 
| GetActorVelocity() const | FCarlaActor | |
| GetAttachmentType() const | FCarlaActor | inline | 
| GetBonesTransform(FWalkerBoneControlOut &) | FCarlaActor | inlinevirtual | 
| GetChildren() const | FCarlaActor | inline | 
| GetFailureState(carla::rpc::VehicleFailureState &) final | FVehicleActor | virtual | 
| GetParent() const | FCarlaActor | inline | 
| GetPhysicsControl(FVehiclePhysicsControl &PhysicsControl) final | FVehicleActor | virtual | 
| GetPoseFromAnimation() | FCarlaActor | inlinevirtual | 
| GetTrafficLightController() | FCarlaActor | inlinevirtual | 
| GetTrafficLightState() const | FCarlaActor | inlinevirtual | 
| GetVehicleAckermannControl(FVehicleAckermannControl &) final | FVehicleActor | virtual | 
| GetVehicleControl(FVehicleControl &) final | FVehicleActor | virtual | 
| GetVehicleLightState(FVehicleLightState &LightState) final | FVehicleActor | virtual | 
| GetWalkerControl(FWalkerControl &) | FCarlaActor | inlinevirtual | 
| GetWheelSteerAngle(const EVehicleWheelLocation &WheelLocation, float &Angle) | FVehicleActor | virtual | 
| IdType typedef | FCarlaActor | |
| IsActive() const | FCarlaActor | inline | 
| IsAlive() const | FCarlaActor | inline | 
| IsDormant() const | FCarlaActor | inline | 
| IsInValid() const | FCarlaActor | inline | 
| IsPendingKill() const | FCarlaActor | inline | 
| OpenVehicleDoor(const EVehicleDoor DoorIdx) final | FVehicleActor | virtual | 
| PutActorToSleep(UCarlaEpisode *CarlaEpisode) | FCarlaActor | |
| RemoveChildren(IdType ChildId) | FCarlaActor | inline | 
| ResetTrafficLightGroup() | FCarlaActor | inlinevirtual | 
| SetActorAutopilot(bool bEnabled, bool bKeepState=false) final | FVehicleActor | virtual | 
| SetActorCollisions(bool bEnabled) | FCarlaActor | virtual | 
| SetActorDead() | FCarlaActor | inlinevirtual | 
| SetActorEnableGravity(bool bEnabled) | FCarlaActor | virtual | 
| SetActorGlobalLocation(const FVector &Location, ETeleportType Teleport=ETeleportType::TeleportPhysics) | FCarlaActor | |
| SetActorGlobalTransform(const FTransform &Transform, ETeleportType Teleport=ETeleportType::TeleportPhysics) | FCarlaActor | |
| SetActorLocalLocation(const FVector &Location, ETeleportType Teleport=ETeleportType::TeleportPhysics) | FCarlaActor | |
| SetActorLocalTransform(const FTransform &Transform, ETeleportType Teleport=ETeleportType::TeleportPhysics) | FCarlaActor | |
| SetActorSimulatePhysics(bool bSimulatePhysics) final | FVehicleActor | virtual | 
| SetActorState(carla::rpc::ActorState InState) | FCarlaActor | inline | 
| SetActorTargetAngularVelocity(const FVector &AngularVelocity) | FCarlaActor | |
| SetActorTargetVelocity(const FVector &Velocity) | FCarlaActor | |
| SetAttachmentType(carla::rpc::AttachmentType InAttachmentType) | FCarlaActor | inline | 
| SetBonesTransform(const FWalkerBoneControlIn &) | FCarlaActor | inlinevirtual | 
| SetLightGreenTime(float) | FCarlaActor | inlinevirtual | 
| SetLightRedTime(float) | FCarlaActor | inlinevirtual | 
| SetLightYellowTime(float) | FCarlaActor | inlinevirtual | 
| SetParent(IdType InParentId) | FCarlaActor | inline | 
| SetTrafficLightState(const ETrafficLightState &) | FCarlaActor | inlinevirtual | 
| SetVehicleLightState(const FVehicleLightState &LightState) final | FVehicleActor | virtual | 
| SetWalkerState(const FTransform &Transform, carla::rpc::WalkerControl WalkerControl) | FCarlaActor | inlinevirtual | 
| SetWheelSteerDirection(const EVehicleWheelLocation &WheelLocation, float AngleInDeg) final | FVehicleActor | virtual | 
| ShowVehicleDebugTelemetry(bool bEnabled) final | FVehicleActor | virtual | 
| Type | FCarlaActor | protected | 
| UseCarSimRoad(bool bEnabled) final | FVehicleActor | virtual | 
| WakeActorUp(UCarlaEpisode *CarlaEpisode) | FCarlaActor | |
| World | FCarlaActor | protected | 
| ~FCarlaActor() | FCarlaActor | inlinevirtual | 
 1.8.13