CARLA
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FVehicleActor Member List

This is the complete list of members for FVehicleActor, including all inherited members.

ActorDataFCarlaActorprotected
ActorType enum nameFCarlaActor
AddActorAngularImpulse(const FVector &AngularInpulse)FCarlaActor
AddActorForce(const FVector &Force)FCarlaActor
AddActorForceAtLocation(const FVector &Force, const FVector &Location)FCarlaActor
AddActorImpulse(const FVector &Impulse)FCarlaActor
AddActorImpulseAtLocation(const FVector &Impulse, const FVector &Location)FCarlaActor
AddActorTorque(const FVector &Torque)FCarlaActor
AddChildren(IdType ChildId)FCarlaActorinline
ApplyAckermannControllerSettings(const FAckermannControllerSettings &) finalFVehicleActorvirtual
ApplyAckermannControlToVehicle(const FVehicleAckermannControl &, const EVehicleInputPriority &) finalFVehicleActorvirtual
ApplyControlToVehicle(const FVehicleControl &, const EVehicleInputPriority &) finalFVehicleActorvirtual
ApplyControlToWalker(const FWalkerControl &)FCarlaActorinlinevirtual
ApplyPhysicsControl(const FVehiclePhysicsControl &PhysicsControl) finalFVehicleActorvirtual
AttachmentFCarlaActorprivate
bHasMirroredKinematicsFCarlaActorprotected
BlendPose(float Blend)FCarlaActorinlinevirtual
BuildActorData()FCarlaActor
ChildrenFCarlaActorprivate
ClearMirroredKinematics()FCarlaActorinline
CloseVehicleDoor(const EVehicleDoor DoorIdx) finalFVehicleActorvirtual
ConstructCarlaActor(IdType ActorId, AActor *Actor, TSharedPtr< const FActorInfo > Info, ActorType Type, carla::rpc::ActorState InState, UWorld *World)FCarlaActorstatic
DisableActorConstantAcceleration() finalFVehicleActorvirtual
DisableActorConstantVelocity() finalFVehicleActorvirtual
EnableActorConstantAcceleration(const FVector &Acceleration) finalFVehicleActorvirtual
EnableActorConstantVelocity(const FVector &Velocity) finalFVehicleActorvirtual
EnableCarSim(const FString &SimfilePath) finalFVehicleActorvirtual
EnableChronoPhysics(uint64_t MaxSubsteps, float MaxSubstepDeltaTime, const FString &VehicleJSON, const FString &PowertrainJSON, const FString &TireJSON, const FString &BaseJSONPath) finalFVehicleActorvirtual
FCarlaActor()=defaultFCarlaActor
FCarlaActor(IdType ActorId, AActor *Actor, TSharedPtr< const FActorInfo > Info, carla::rpc::ActorState InState, UWorld *World)FCarlaActor
FreezeTrafficLight(bool)FCarlaActorinlinevirtual
FVehicleActor(IdType ActorId, AActor *Actor, TSharedPtr< const FActorInfo > Info, carla::rpc::ActorState InState, UWorld *World)FVehicleActor
GetAckermannControllerSettings(FAckermannControllerSettings &) finalFVehicleActorvirtual
GetActor()FCarlaActorinline
GetActor() constFCarlaActorinline
GetActorAngularVelocity() constFCarlaActor
GetActorBoneNames(TArray< FString > &Names) constFCarlaActor
GetActorBoneRelativeTransforms(TArray< FTransform > &Transforms) constFCarlaActor
GetActorBoneWorldTransforms(TArray< FTransform > &Transforms) constFCarlaActor
GetActorComponentNames(TArray< FString > &Names) constFCarlaActor
GetActorComponentRelativeTransform(const FString &ComponentName, FTransform &Transform) constFCarlaActor
GetActorComponentWorldTransform(const FString &ComponentName, FTransform &Transform) constFCarlaActor
GetActorData()FCarlaActorinline
GetActorData() constFCarlaActorinline
GetActorData()FCarlaActorinline
GetActorData() constFCarlaActorinline
GetActorGlobalLocation() constFCarlaActor
GetActorGlobalTransform() constFCarlaActor
GetActorId() constFCarlaActorinline
GetActorInfo() constFCarlaActorinline
GetActorLocalLocation() constFCarlaActor
GetActorLocalTransform() constFCarlaActor
GetActorRigSnapshot(FActorRigSnapshot &Rig) constFCarlaActor
GetActorSocketNames(TArray< FString > &Names) constFCarlaActor
GetActorSocketRelativeTransforms(TArray< FTransform > &Transforms) constFCarlaActor
GetActorSocketWorldTransforms(TArray< FTransform > &Transforms) constFCarlaActor
GetActorState() constFCarlaActorinline
GetActorType() constFCarlaActorinline
GetActorVelocity() constFCarlaActorvirtual
GetAttachmentType() constFCarlaActorinline
GetBonesTransform(FWalkerBoneControlOut &)FCarlaActorinlinevirtual
GetChildren() constFCarlaActorinline
GetFailureState(carla::rpc::VehicleFailureState &) finalFVehicleActorvirtual
GetMirroredAngularVelocityInRadians() constFCarlaActorinline
GetMirroredKinematicsFrame() constFCarlaActorinline
GetParent() constFCarlaActorinline
GetPhysicsControl(FVehiclePhysicsControl &PhysicsControl) finalFVehicleActorvirtual
GetPoseFromAnimation()FCarlaActorinlinevirtual
GetPrimaryActorId() constFCarlaActorinline
GetTrafficLightController()FCarlaActorinlinevirtual
GetTrafficLightState() constFCarlaActorinlinevirtual
GetVehicleAckermannControl(FVehicleAckermannControl &) finalFVehicleActorvirtual
GetVehicleControl(FVehicleControl &) finalFVehicleActorvirtual
GetVehicleLightState(FVehicleLightState &LightState) finalFVehicleActorvirtual
GetVehicleTelemetryData(FVehicleTelemetryData &TelemetryData) finalFVehicleActorvirtual
GetWalkerControl(FWalkerControl &)FCarlaActorinlinevirtual
GetWheelPitchAngle(const EVehicleWheelLocation &WheelLocation, float &Angle) finalFVehicleActorvirtual
GetWheelSteerAngle(const EVehicleWheelLocation &WheelLocation, float &Angle)FVehicleActorvirtual
GetWheelSuspensionOffset(const EVehicleWheelLocation &WheelLocation, float &Offset) finalFVehicleActorvirtual
HasMirroredKinematics() constFCarlaActorinline
IdFCarlaActorprivate
IdType typedefFCarlaActor
InfoFCarlaActorprivate
IsActive() constFCarlaActorinline
IsAlive() constFCarlaActorinline
IsDormant() constFCarlaActorinline
IsInValid() constFCarlaActorinline
IsPendingKill() constFCarlaActorinline
MirroredAngularVelocityFCarlaActorprotected
MirroredKinematicsFrameFCarlaActorprotected
MirroredVelocityFCarlaActorprotected
OpenVehicleDoor(const EVehicleDoor DoorIdx) finalFVehicleActorvirtual
ParentIdFCarlaActorprivate
PrimaryActorIdFCarlaActorprivate
PutActorToSleep(UCarlaEpisode *CarlaEpisode)FCarlaActor
RemoveChildren(IdType ChildId)FCarlaActorinline
ResetTrafficLightGroup()FCarlaActorinlinevirtual
SetActorAutopilot(bool bEnabled, bool bKeepState=false) finalFVehicleActorvirtual
SetActorCollisions(bool bEnabled)FCarlaActorvirtual
SetActorDead()FCarlaActorinlinevirtual
SetActorEnableGravity(bool bEnabled)FCarlaActorvirtual
SetActorGlobalLocation(const FVector &Location, ETeleportType Teleport=ETeleportType::TeleportPhysics)FCarlaActor
SetActorGlobalTransform(const FTransform &Transform, ETeleportType Teleport=ETeleportType::TeleportPhysics)FCarlaActor
SetActorLocalLocation(const FVector &Location, ETeleportType Teleport=ETeleportType::TeleportPhysics)FCarlaActor
SetActorLocalTransform(const FTransform &Transform, ETeleportType Teleport=ETeleportType::TeleportPhysics)FCarlaActor
SetActorSimulatePhysics(bool bSimulatePhysics) finalFVehicleActorvirtual
SetActorState(carla::rpc::ActorState InState)FCarlaActorinline
SetActorTargetAngularVelocity(const FVector &AngularVelocity)FCarlaActor
SetActorTargetVelocity(const FVector &Velocity)FCarlaActor
SetAttachmentType(carla::rpc::AttachmentType InAttachmentType)FCarlaActorinline
SetBonesTransform(const FWalkerBoneControlIn &)FCarlaActorinlinevirtual
SetLightGreenTime(float)FCarlaActorinlinevirtual
SetLightRedTime(float)FCarlaActorinlinevirtual
SetLightYellowTime(float)FCarlaActorinlinevirtual
SetMirroredKinematics(const FVector &Velocity, const FVector &AngularVelocityRadians, uint64 Frame)FCarlaActorinline
SetParent(IdType InParentId)FCarlaActorinline
SetPrimaryActorId(IdType InPrimaryActorId)FCarlaActorinline
SetTrafficLightState(const ETrafficLightState &)FCarlaActorinlinevirtual
SetVehicleLightState(const FVehicleLightState &LightState) finalFVehicleActorvirtual
SetWalkerState(const FTransform &Transform, carla::rpc::WalkerControl WalkerControl)FCarlaActorinlinevirtual
SetWheelAnimationOverride(bool bEnabled) finalFVehicleActorvirtual
SetWheelPitchAngle(const EVehicleWheelLocation &WheelLocation, float AngleInDeg) finalFVehicleActorvirtual
SetWheelSteerDirection(const EVehicleWheelLocation &WheelLocation, float AngleInDeg) finalFVehicleActorvirtual
SetWheelSuspensionOffset(const EVehicleWheelLocation &WheelLocation, float Offset) finalFVehicleActorvirtual
ShowVehicleDebugTelemetry(bool bEnabled) finalFVehicleActorvirtual
StateFCarlaActorprivate
TheActorFCarlaActorprivate
ToWorld(const TArray< FTransform > &Relative, TArray< FTransform > &Transforms) constFCarlaActor
TypeFCarlaActorprotected
UseCarSimRoad(bool bEnabled) finalFVehicleActorvirtual
WakeActorUp(UCarlaEpisode *CarlaEpisode)FCarlaActor
WorldFCarlaActorprotected
~FCarlaActor()FCarlaActorinlinevirtual