This is the complete list of members for FVehicleActor, including all inherited members.
ActorData | FCarlaActor | protected |
ActorType enum name | FCarlaActor | |
AddActorAngularImpulse(const FVector &AngularInpulse) | FCarlaActor | |
AddActorForce(const FVector &Force) | FCarlaActor | |
AddActorForceAtLocation(const FVector &Force, const FVector &Location) | FCarlaActor | |
AddActorImpulse(const FVector &Impulse) | FCarlaActor | |
AddActorImpulseAtLocation(const FVector &Impulse, const FVector &Location) | FCarlaActor | |
AddActorTorque(const FVector &Torque) | FCarlaActor | |
AddChildren(IdType ChildId) | FCarlaActor | inline |
ApplyAckermannControllerSettings(const FAckermannControllerSettings &) final | FVehicleActor | virtual |
ApplyAckermannControlToVehicle(const FVehicleAckermannControl &, const EVehicleInputPriority &) final | FVehicleActor | virtual |
ApplyControlToVehicle(const FVehicleControl &, const EVehicleInputPriority &) final | FVehicleActor | virtual |
ApplyControlToWalker(const FWalkerControl &) | FCarlaActor | inlinevirtual |
ApplyPhysicsControl(const FVehiclePhysicsControl &PhysicsControl) final | FVehicleActor | virtual |
BlendPose(float Blend) | FCarlaActor | inlinevirtual |
BuildActorData() | FCarlaActor | |
CloseVehicleDoor(const EVehicleDoor DoorIdx) final | FVehicleActor | virtual |
ConstructCarlaActor(IdType ActorId, AActor *Actor, TSharedPtr< const FActorInfo > Info, ActorType Type, carla::rpc::ActorState InState, UWorld *World) | FCarlaActor | static |
DisableActorConstantVelocity() final | FVehicleActor | virtual |
EnableActorConstantVelocity(const FVector &Velocity) final | FVehicleActor | virtual |
EnableCarSim(const FString &SimfilePath) final | FVehicleActor | virtual |
EnableChronoPhysics(uint64_t MaxSubsteps, float MaxSubstepDeltaTime, const FString &VehicleJSON, const FString &PowertrainJSON, const FString &TireJSON, const FString &BaseJSONPath) final | FVehicleActor | virtual |
FCarlaActor()=default | FCarlaActor | |
FCarlaActor(IdType ActorId, AActor *Actor, TSharedPtr< const FActorInfo > Info, carla::rpc::ActorState InState, UWorld *World) | FCarlaActor | |
FreezeTrafficLight(bool) | FCarlaActor | inlinevirtual |
FVehicleActor(IdType ActorId, AActor *Actor, TSharedPtr< const FActorInfo > Info, carla::rpc::ActorState InState, UWorld *World) | FVehicleActor | |
GetAckermannControllerSettings(FAckermannControllerSettings &) final | FVehicleActor | virtual |
GetActor() | FCarlaActor | inline |
GetActor() const | FCarlaActor | inline |
GetActorAngularVelocity() const | FCarlaActor | |
GetActorData() | FCarlaActor | inline |
GetActorData() const | FCarlaActor | inline |
GetActorData() | FCarlaActor | inline |
GetActorData() const | FCarlaActor | inline |
GetActorGlobalLocation() const | FCarlaActor | |
GetActorGlobalTransform() const | FCarlaActor | |
GetActorId() const | FCarlaActor | inline |
GetActorInfo() const | FCarlaActor | inline |
GetActorLocalLocation() const | FCarlaActor | |
GetActorLocalTransform() const | FCarlaActor | |
GetActorState() const | FCarlaActor | inline |
GetActorType() const | FCarlaActor | inline |
GetActorVelocity() const | FCarlaActor | |
GetAttachmentType() const | FCarlaActor | inline |
GetBonesTransform(FWalkerBoneControlOut &) | FCarlaActor | inlinevirtual |
GetChildren() const | FCarlaActor | inline |
GetFailureState(carla::rpc::VehicleFailureState &) final | FVehicleActor | virtual |
GetParent() const | FCarlaActor | inline |
GetPhysicsControl(FVehiclePhysicsControl &PhysicsControl) final | FVehicleActor | virtual |
GetPoseFromAnimation() | FCarlaActor | inlinevirtual |
GetTrafficLightController() | FCarlaActor | inlinevirtual |
GetTrafficLightState() const | FCarlaActor | inlinevirtual |
GetVehicleAckermannControl(FVehicleAckermannControl &) final | FVehicleActor | virtual |
GetVehicleControl(FVehicleControl &) final | FVehicleActor | virtual |
GetVehicleLightState(FVehicleLightState &LightState) final | FVehicleActor | virtual |
GetWalkerControl(FWalkerControl &) | FCarlaActor | inlinevirtual |
GetWheelSteerAngle(const EVehicleWheelLocation &WheelLocation, float &Angle) | FVehicleActor | virtual |
IdType typedef | FCarlaActor | |
IsActive() const | FCarlaActor | inline |
IsAlive() const | FCarlaActor | inline |
IsDormant() const | FCarlaActor | inline |
IsInValid() const | FCarlaActor | inline |
IsPendingKill() const | FCarlaActor | inline |
OpenVehicleDoor(const EVehicleDoor DoorIdx) final | FVehicleActor | virtual |
PutActorToSleep(UCarlaEpisode *CarlaEpisode) | FCarlaActor | |
RemoveChildren(IdType ChildId) | FCarlaActor | inline |
ResetTrafficLightGroup() | FCarlaActor | inlinevirtual |
SetActorAutopilot(bool bEnabled, bool bKeepState=false) final | FVehicleActor | virtual |
SetActorCollisions(bool bEnabled) | FCarlaActor | virtual |
SetActorDead() | FCarlaActor | inlinevirtual |
SetActorEnableGravity(bool bEnabled) | FCarlaActor | virtual |
SetActorGlobalLocation(const FVector &Location, ETeleportType Teleport=ETeleportType::TeleportPhysics) | FCarlaActor | |
SetActorGlobalTransform(const FTransform &Transform, ETeleportType Teleport=ETeleportType::TeleportPhysics) | FCarlaActor | |
SetActorLocalLocation(const FVector &Location, ETeleportType Teleport=ETeleportType::TeleportPhysics) | FCarlaActor | |
SetActorLocalTransform(const FTransform &Transform, ETeleportType Teleport=ETeleportType::TeleportPhysics) | FCarlaActor | |
SetActorSimulatePhysics(bool bSimulatePhysics) final | FVehicleActor | virtual |
SetActorState(carla::rpc::ActorState InState) | FCarlaActor | inline |
SetActorTargetAngularVelocity(const FVector &AngularVelocity) | FCarlaActor | |
SetActorTargetVelocity(const FVector &Velocity) | FCarlaActor | |
SetAttachmentType(carla::rpc::AttachmentType InAttachmentType) | FCarlaActor | inline |
SetBonesTransform(const FWalkerBoneControlIn &) | FCarlaActor | inlinevirtual |
SetLightGreenTime(float) | FCarlaActor | inlinevirtual |
SetLightRedTime(float) | FCarlaActor | inlinevirtual |
SetLightYellowTime(float) | FCarlaActor | inlinevirtual |
SetParent(IdType InParentId) | FCarlaActor | inline |
SetTrafficLightState(const ETrafficLightState &) | FCarlaActor | inlinevirtual |
SetVehicleLightState(const FVehicleLightState &LightState) final | FVehicleActor | virtual |
SetWalkerState(const FTransform &Transform, carla::rpc::WalkerControl WalkerControl) | FCarlaActor | inlinevirtual |
SetWheelSteerDirection(const EVehicleWheelLocation &WheelLocation, float AngleInDeg) final | FVehicleActor | virtual |
ShowVehicleDebugTelemetry(bool bEnabled) final | FVehicleActor | virtual |
Type | FCarlaActor | protected |
UseCarSimRoad(bool bEnabled) final | FVehicleActor | virtual |
WakeActorUp(UCarlaEpisode *CarlaEpisode) | FCarlaActor | |
World | FCarlaActor | protected |
~FCarlaActor() | FCarlaActor | inlinevirtual |