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CARLA
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#include "Carla/Game/CarlaGameModeBase.h"#include "Carla.h"#include "Carla/Game/Tagger.h"#include "Carla/Game/CarlaHUD.h"#include "Carla/Game/CarlaStatics.h"#include "Carla/Game/CarlaStaticDelegates.h"#include "Carla/Lights/CarlaLight.h"#include "Carla/Vehicle/VehicleSpawnPoint.h"#include "Carla/Util/BoundingBoxCalculator.h"#include "Carla/Weather/Sky.h"#include "BlueprintLibary/WeatherJsonUtils.h"#include <util/disable-ue4-macros.h>#include "carla/opendrive/OpenDriveParser.h"#include "carla/road/element/RoadInfoSignal.h"#include <carla/rpc/EnvironmentObject.h>#include <carla/rpc/WeatherParameters.h>#include <carla/rpc/MapLayer.h>#include <util/enable-ue4-macros.h>#include <util/ue-header-guard-begin.h>#include "Components/DirectionalLightComponent.h"#include "Engine/DecalActor.h"#include "Engine/LevelStreaming.h"#include "Engine/LocalPlayer.h"#include "Materials/MaterialInstanceDynamic.h"#include "Engine/StaticMeshActor.h"#include "EngineUtils.h"#include "Async/ParallelFor.h"#include "DynamicRHI.h"#include "DrawDebugHelpers.h"#include "Kismet/KismetSystemLibrary.h"#include "Misc/PackageName.h"#include <util/ue-header-guard-end.h>Go to the source code of this file.
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| static bool | IsMapInBlueprintWeatherTable (const AWeather *Weather, const FString &MapName) |
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Definition at line 273 of file CarlaGameModeBase.cpp.
References Weather.
Referenced by ACarlaGameModeBase::BeginPlay().