CARLA
Loading...
Searching...
No Matches
Public Attributes | List of all members
FActorDescription Struct Reference

A description of a Carla Actor with all its variation. More...

#include <ActorDescription.h>

Public Attributes

TSubclassOf< AActor > Class
 Class of the actor to be spawned.
 
FString Id
 Display ID that identifies the actor.
 
uint32 UId = 0u
 UId of the definition in which this description was based.
 
TMap< FString, FActorAttribute > Variations
 User selected variations of the actor.
 

Detailed Description

A description of a Carla Actor with all its variation.

Definition at line 20 of file Unreal/CarlaUnreal/Plugins/Carla/Source/Carla/Actor/ActorDescription.h.

Member Data Documentation

◆ Class

TSubclassOf<AActor> FActorDescription::Class

◆ Id

FString FActorDescription::Id

◆ UId

uint32 FActorDescription::UId = 0u

◆ Variations

TMap<FString, FActorAttribute> FActorDescription::Variations

User selected variations of the actor.

Note that at this point are represented by non-modifiable attributes.

Key: Id of the attribute. Value: The attribute.

Definition at line 41 of file Unreal/CarlaUnreal/Plugins/Carla/Source/Carla/Actor/ActorDescription.h.

Referenced by carla::rpc::ActorDescription::ActorDescription(), ACarlaRecorder::AddCollision(), UCarlaEpisode::AddRosParentNames(), ACarlaRecorder::CreateRecorderEventAdd(), FFrameData::CreateRecorderEventAdd(), ASensorSpawnerActor::GenerateSensorActorDescription(), ASensor::GetAttribute(), CaService::GetStationType(), UCarlaEpisode::InitializeAtBeginPlay(), ALargeMapManager::OnActorSpawned(), carla::rpc::ActorDescription::operator FActorDescription(), CarlaReplayerHelper::ProcessReplayerEventAdd(), FFrameData::ProcessReplayerEventAdd(), FActorRegistry::Register(), UActorDispatcher::RegisterActor(), ACustomV2XSensor::Set(), ADVSCamera::Set(), ASceneCaptureCamera_RayTracedLens::Set(), ASensor::Set(), AObstacleDetectionSensor::Set(), UActorBlueprintFunctionLibrary::SetAutowareGnss(), UActorBlueprintFunctionLibrary::SetCamera(), UActorBlueprintFunctionLibrary::SetCamera(), UActorBlueprintFunctionLibrary::SetCamera(), UActorBlueprintFunctionLibrary::SetCamera(), UActorBlueprintFunctionLibrary::SetCustomV2X(), UActorBlueprintFunctionLibrary::SetGnss(), UActorBlueprintFunctionLibrary::SetIMU(), UActorBlueprintFunctionLibrary::SetLidar(), UActorBlueprintFunctionLibrary::SetRadar(), SetShowOnlyFromDescription(), UActorBlueprintFunctionLibrary::SetV2X(), AStaticMeshFactory::SpawnActor(), ATriggerFactory::SpawnActor(), APropActorFactory::SpawnActor(), AVehicleActorFactory::SpawnActor(), AWalkerActorFactory::SpawnActor(), and UCarlaEpisode::SpawnActorWithInfo().


The documentation for this struct was generated from the following file: