|
CARLA
|
A description of a Carla Actor with all its variation. More...
#include <ActorDescription.h>
Public Attributes | |
| TSubclassOf< AActor > | Class |
| Class of the actor to be spawned. | |
| FString | Id |
| Display ID that identifies the actor. | |
| uint32 | UId = 0u |
| UId of the definition in which this description was based. | |
| TMap< FString, FActorAttribute > | Variations |
| User selected variations of the actor. | |
A description of a Carla Actor with all its variation.
Definition at line 20 of file Unreal/CarlaUnreal/Plugins/Carla/Source/Carla/Actor/ActorDescription.h.
| TSubclassOf<AActor> FActorDescription::Class |
Class of the actor to be spawned.
Definition at line 33 of file Unreal/CarlaUnreal/Plugins/Carla/Source/Carla/Actor/ActorDescription.h.
Referenced by ASensorSpawnerActor::GenerateSensorActorDescription(), UCarlaEpisode::InitializeAtBeginPlay(), UActorDispatcher::ReSpawnActor(), AStaticMeshFactory::SpawnActor(), AUtilActorFactory::SpawnActor(), AAIControllerFactory::SpawnActor(), ASensorFactory::SpawnActor(), ATriggerFactory::SpawnActor(), ABlueprintActorFactory::SpawnActor(), APropActorFactory::SpawnActor(), AVehicleActorFactory::SpawnActor(), AWalkerActorFactory::SpawnActor(), and UActorDispatcher::SpawnActor().
| FString FActorDescription::Id |
Display ID that identifies the actor.
Definition at line 29 of file Unreal/CarlaUnreal/Plugins/Carla/Source/Carla/Actor/ActorDescription.h.
Referenced by FFrameData::CreateOrReuseActor(), ACarlaRecorder::CreateRecorderEventAdd(), FFrameData::CreateRecorderEventAdd(), UActorDispatcher::DestroyActor(), ASensorSpawnerActor::GenerateSensorActorDescription(), FActorRegistry::GetDescriptionFromStream(), UCarlaEpisode::InitializeAtBeginPlay(), carla::rpc::ActorDescription::operator FActorDescription(), CarlaReplayerHelper::ProcessReplayerEventAdd(), FFrameData::ProcessReplayerEventAdd(), UActorDispatcher::RegisterActor(), UActorDispatcher::ReSpawnActor(), UCarlaEpisode::SerializeActor(), AStaticMeshFactory::SpawnActor(), APropActorFactory::SpawnActor(), UActorDispatcher::SpawnActor(), and CarlaReplayerHelper::TryToCreateReplayerActor().
| uint32 FActorDescription::UId = 0u |
UId of the definition in which this description was based.
Definition at line 25 of file Unreal/CarlaUnreal/Plugins/Carla/Source/Carla/Actor/ActorDescription.h.
Referenced by ACarlaRecorder::CreateRecorderEventAdd(), FFrameData::CreateRecorderEventAdd(), ASensorSpawnerActor::GenerateSensorActorDescription(), UCarlaEpisode::InitializeAtBeginPlay(), carla::rpc::ActorDescription::operator FActorDescription(), CarlaReplayerHelper::ProcessReplayerEventAdd(), FFrameData::ProcessReplayerEventAdd(), UActorDispatcher::ReSpawnActor(), and UActorDispatcher::SpawnActor().
| TMap<FString, FActorAttribute> FActorDescription::Variations |
User selected variations of the actor.
Note that at this point are represented by non-modifiable attributes.
Key: Id of the attribute. Value: The attribute.
Definition at line 41 of file Unreal/CarlaUnreal/Plugins/Carla/Source/Carla/Actor/ActorDescription.h.
Referenced by carla::rpc::ActorDescription::ActorDescription(), ACarlaRecorder::AddCollision(), UCarlaEpisode::AddRosParentNames(), ACarlaRecorder::CreateRecorderEventAdd(), FFrameData::CreateRecorderEventAdd(), ASensorSpawnerActor::GenerateSensorActorDescription(), ASensor::GetAttribute(), CaService::GetStationType(), UCarlaEpisode::InitializeAtBeginPlay(), ALargeMapManager::OnActorSpawned(), carla::rpc::ActorDescription::operator FActorDescription(), CarlaReplayerHelper::ProcessReplayerEventAdd(), FFrameData::ProcessReplayerEventAdd(), FActorRegistry::Register(), UActorDispatcher::RegisterActor(), ACustomV2XSensor::Set(), ADVSCamera::Set(), ASceneCaptureCamera_RayTracedLens::Set(), ASensor::Set(), AObstacleDetectionSensor::Set(), UActorBlueprintFunctionLibrary::SetAutowareGnss(), UActorBlueprintFunctionLibrary::SetCamera(), UActorBlueprintFunctionLibrary::SetCamera(), UActorBlueprintFunctionLibrary::SetCamera(), UActorBlueprintFunctionLibrary::SetCamera(), UActorBlueprintFunctionLibrary::SetCustomV2X(), UActorBlueprintFunctionLibrary::SetGnss(), UActorBlueprintFunctionLibrary::SetIMU(), UActorBlueprintFunctionLibrary::SetLidar(), UActorBlueprintFunctionLibrary::SetRadar(), SetShowOnlyFromDescription(), UActorBlueprintFunctionLibrary::SetV2X(), AStaticMeshFactory::SpawnActor(), ATriggerFactory::SpawnActor(), APropActorFactory::SpawnActor(), AVehicleActorFactory::SpawnActor(), AWalkerActorFactory::SpawnActor(), and UCarlaEpisode::SpawnActorWithInfo().