#include "Components/ActorComponent.h"
#include "Components/PrimitiveComponent.h"
#include "Engine/StaticMeshActor.h"
#include "Misc/ScopeLock.h"
#include "Carla/Math/DVector.h"
#include "Carla/Vehicle/CarlaWheeledVehicle.h"
#include "Engine/TextureRenderTarget2D.h"
#include "Carla/MapGen/LargeMapManager.h"
#include "Engine/DataAsset.h"
#include "Async/Future.h"
#include <unordered_map>
#include <vector>
#include <string>
#include "CustomTerrainPhysicsComponent.generated.h"
Go to the source code of this file.
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enum | EDefResolutionType { E256M = 0 UMETA(DisplayName = "256M"),
E512M = 1 UMETA(DisplayName = "512M"),
E1K = 2 UMETA(DisplayName = "1K"),
E2K = 3 UMETA(DisplayName = "2K")
} |
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◆ EDefResolutionType