9 #include "GameFramework/Actor.h" 13 #include "Weather.generated.h" 22 AWeather(
const FObjectInitializer& ObjectInitializer);
25 UFUNCTION(BlueprintCallable)
32 UFUNCTION(BlueprintCallable)
36 UFUNCTION(BlueprintCallable)
43 UFUNCTION(BlueprintCallable)
44 const
bool &GetDayNightCycle()
const 50 void SetDayNightCycle(
const bool &active);
54 UFUNCTION(BlueprintImplementableEvent)
59 UPROPERTY(VisibleAnywhere)
62 UPROPERTY(EditAnywhere, Category = "Weather")
63 bool DayNightCycle = true;