86 cy * cp, cy * sp * sr - sy *
cr, cy * sp *
cr + sy * sr,
location.
x,
87 sy * cp, sy * sp * sr + cy *
cr, sy * sp *
cr - cy * sr,
location.
y,
89 0.0f, 0.0f, 0.0f, 1.0f};
100 return !(*
this == rhs);
static constexpr T ToRadians(T deg)
Quaternion representing a 3D rotation, stored as (x, y, z, w).
This file contains definitions of common data structures used in traffic manager.
Euler angles of a rotation expressed in a right-handed frame, in degrees.
float yaw
Rotation about the up (+Z) axis, degrees, right-hand rule.
float roll
Rotation about the forward (+X) axis, degrees, right-hand rule.
float pitch
Rotation about the left (+Y) axis, degrees, right-hand rule.
Internal adapter that holds a Vector3D in a right-handed coordinate frame.