12#include <util/ue-header-guard-begin.h>
13#include "GameFramework/MovementComponent.h"
14#include <util/ue-header-guard-end.h>
16#include "BaseCarlaMovementComponent.generated.h"
20UCLASS(Blueprintable, meta=(BlueprintSpawnableComponent))
44 void DisableUE4VehiclePhysics();
46 void EnableUE4VehiclePhysics(
bool bResetVelocity = true);
Base class for CARLA wheeled vehicles.
virtual void BeginPlay() override
int32 GetVehicleCurrentGear() const
Active gear of the vehicle.
float GetVehicleForwardSpeed() const
Forward speed in cm/s. Might be negative if goes backwards.
virtual FVector GetVelocity() const override