10 #include "GameFramework/MovementComponent.h" 12 #include "BaseCarlaMovementComponent.generated.h" 16 UCLASS(Blueprintable, meta=(BlueprintSpawnableComponent))
40 void DisableUE4VehiclePhysics();
42 void EnableUE4VehiclePhysics(
bool bResetVelocity = true);
float GetVehicleForwardSpeed() const
Forward speed in cm/s. Might be negative if goes backwards.
virtual FVector GetVelocity() const override
virtual void BeginPlay() override
int32 GetVehicleCurrentGear() const
Active gear of the vehicle.
Base class for CARLA wheeled vehicles.