#include "TrafficLightManager.h"#include "Game/CarlaStatics.h"#include "StopSignComponent.h"#include "YieldSignComponent.h"#include "SpeedLimitComponent.h"#include "Components/BoxComponent.h"#include "Runtime/CoreUObject/Public/UObject/ConstructorHelpers.h"#include "UObject/ConstructorHelpers.h"#include <compiler/disable-ue4-macros.h>#include <carla/rpc/String.h>#include <carla/road/SignalType.h>#include <carla/opendrive/OpenDriveParser.h>#include <compiler/enable-ue4-macros.h>#include <string>
Include dependency graph for TrafficLightManager.cpp:Go to the source code of this file.
Functions | |
| template<typename T = ATrafficSignBase> | |
| T * | GetClosestTrafficSignActor (const carla::road::Signal &Signal, UWorld *World) |
| bool | MatchSignalAndActor (const carla::road::Signal &Signal, ATrafficSignBase *ClosestTrafficSign) |
| T* GetClosestTrafficSignActor | ( | const carla::road::Signal & | Signal, |
| UWorld * | World | ||
| ) |
Definition at line 458 of file TrafficLightManager.cpp.
References carla::road::Signal::GetTransform(), and MatchSignalAndActor().
Referenced by ATrafficLightManager::SpawnSignals().
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Here is the caller graph for this function:| bool MatchSignalAndActor | ( | const carla::road::Signal & | Signal, |
| ATrafficSignBase * | ClosestTrafficSign | ||
| ) |
Definition at line 378 of file TrafficLightManager.cpp.
References carla::road::Signal::GetSubtype(), ATrafficSignBase::GetTrafficSignState(), carla::road::Signal::GetType(), carla::road::SignalType::IsTrafficLight(), carla::road::SignalType::MaximumSpeed(), carla::road::SignalType::StopSign(), TrafficLightGreen, TrafficLightRed, TrafficLightYellow, and carla::road::SignalType::YieldSign().
Referenced by GetClosestTrafficSignActor().
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1.8.13