25 UFUNCTION(BlueprintCallable)
26 bool AddPostProcessingMaterial(
const FString& Path);
29 UFUNCTION(BlueprintCallable)
35 void SetFloatShaderParameter(uint8_t ShaderIndex,
const FName& ParameterName,
float Value);
39 void SetUpSceneCaptureComponents(TArrayView<USceneCaptureComponent2D_CARLA*> SceneCaptures)
override;
44 TArray<TObjectPtr<UMaterial>> MaterialsFound;