CARLA
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CarlaWheeledVehicle.cpp File Reference
#include "Carla/Vehicle/CarlaWheeledVehicle.h"
#include "Carla.h"
#include "Carla/Actor/CarlaActor.h"
#include "Carla/Game/CarlaHUD.h"
#include "Carla/Game/CarlaStatics.h"
#include "Carla/Lights/CarlaLight.h"
#include "BlueprintLibary/LightDefaultsJsonUtils.h"
#include "Carla/Trigger/FrictionTrigger.h"
#include "Carla/Util/ActorAttacher.h"
#include "Carla/Util/EmptyActor.h"
#include "Carla/Util/BoundingBoxCalculator.h"
#include "Carla/Vegetation/VegetationManager.h"
#include "Carla/Vehicle/CarlaVehicleAnimationInstance.h"
#include <util/ue-header-guard-begin.h>
#include "Components/BoxComponent.h"
#include "Components/LightComponent.h"
#include "Components/StaticMeshComponent.h"
#include "Engine/CollisionProfile.h"
#include "UObject/UnrealType.h"
#include "MovementComponents/DefaultMovementComponent.h"
#include "Rendering/SkeletalMeshRenderData.h"
#include "VehicleAnimationInstance.h"
#include "UObject/UObjectGlobals.h"
#include "DrawDebugHelpers.h"
#include "Kismet/KismetSystemLibrary.h"
#include "PhysicsEngine/PhysicsObjectExternalInterface.h"
#include "Physics/Experimental/PhysScene_Chaos.h"
#include <util/ue-header-guard-end.h>

Go to the source code of this file.

Functions

static TAutoConsoleVariable< float > CVarCarlaVehicleBeamIntensityScale (TEXT("carla.Light.VehicleBeamIntensityScale"), 100000.0f, TEXT("photometric units. Set 1 to leave them untouched."), ECVF_Default)
 
static FWheelAnimationData GetShownWheelPose (const USkeletalMeshComponent &Mesh, int32 WheelIndex)
 
static void MakePoseWorldSpace (USkeletalMeshComponent *Mesh, FPoseSnapshot &Pose)
 

Function Documentation

◆ CVarCarlaVehicleBeamIntensityScale()

static TAutoConsoleVariable< float > CVarCarlaVehicleBeamIntensityScale ( TEXT("carla.Light.VehicleBeamIntensityScale")  ,
100000.  0f,
TEXT("photometric units. Set 1 to leave them untouched.")  ,
ECVF_Default   
)
static

◆ GetShownWheelPose()

static FWheelAnimationData GetShownWheelPose ( const USkeletalMeshComponent &  Mesh,
int32  WheelIndex 
)
static

Definition at line 1268 of file CarlaWheeledVehicle.cpp.

Referenced by ACarlaWheeledVehicle::GetWheelPose().

◆ MakePoseWorldSpace()

static void MakePoseWorldSpace ( USkeletalMeshComponent *  Mesh,
FPoseSnapshot &  Pose 
)
static