#include "Carla/Vehicle/CarlaWheeledVehicle.h"
#include "Carla.h"
#include "Carla/Actor/CarlaActor.h"
#include "Carla/Game/CarlaHUD.h"
#include "Carla/Game/CarlaStatics.h"
#include "Carla/Lights/CarlaLight.h"
#include "BlueprintLibary/LightDefaultsJsonUtils.h"
#include "Carla/Trigger/FrictionTrigger.h"
#include "Carla/Util/ActorAttacher.h"
#include "Carla/Util/EmptyActor.h"
#include "Carla/Util/BoundingBoxCalculator.h"
#include "Carla/Vegetation/VegetationManager.h"
#include "Carla/Vehicle/CarlaVehicleAnimationInstance.h"
#include <util/ue-header-guard-begin.h>
#include "Components/BoxComponent.h"
#include "Components/LightComponent.h"
#include "Components/StaticMeshComponent.h"
#include "Engine/CollisionProfile.h"
#include "UObject/UnrealType.h"
#include "MovementComponents/DefaultMovementComponent.h"
#include "Rendering/SkeletalMeshRenderData.h"
#include "VehicleAnimationInstance.h"
#include "UObject/UObjectGlobals.h"
#include "DrawDebugHelpers.h"
#include "Kismet/KismetSystemLibrary.h"
#include "PhysicsEngine/PhysicsObjectExternalInterface.h"
#include "Physics/Experimental/PhysScene_Chaos.h"
#include <util/ue-header-guard-end.h>
Go to the source code of this file.
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| static TAutoConsoleVariable< float > | CVarCarlaVehicleBeamIntensityScale (TEXT("carla.Light.VehicleBeamIntensityScale"), 100000.0f, TEXT("photometric units. Set 1 to leave them untouched."), ECVF_Default) |
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| static FWheelAnimationData | GetShownWheelPose (const USkeletalMeshComponent &Mesh, int32 WheelIndex) |
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| static void | MakePoseWorldSpace (USkeletalMeshComponent *Mesh, FPoseSnapshot &Pose) |
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◆ CVarCarlaVehicleBeamIntensityScale()
| static TAutoConsoleVariable< float > CVarCarlaVehicleBeamIntensityScale |
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TEXT("carla.Light.VehicleBeamIntensityScale") |
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100000. |
0f, |
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TEXT("photometric units. Set 1 to leave them untouched.") |
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ECVF_Default |
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◆ GetShownWheelPose()
| static FWheelAnimationData GetShownWheelPose |
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const USkeletalMeshComponent & |
Mesh, |
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int32 |
WheelIndex |
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◆ MakePoseWorldSpace()
| static void MakePoseWorldSpace |
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USkeletalMeshComponent * |
Mesh, |
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FPoseSnapshot & |
Pose |
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static |