CARLA
Unreal
CarlaUE4
Plugins
Carla
Source
Carla
Sensor
SensorManager.h
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// Copyright (c) 2022 Computer Vision Center (CVC) at the Universitat Autonoma
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// de Barcelona (UAB).
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//
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// This work is licensed under the terms of the MIT license.
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// For a copy, see <https://opensource.org/licenses/MIT>.
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#pragma once
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class
ASensor
;
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class
FSensorManager
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{
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public
:
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void
RegisterSensor
(
ASensor
* Sensor);
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void
DeRegisterSensor
(
ASensor
* Sensor);
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void
PostPhysTick
(UWorld *World, ELevelTick TickType,
float
DeltaSeconds);
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private
:
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TArray<ASensor*>
SensorList
;
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};
FSensorManager::PostPhysTick
void PostPhysTick(UWorld *World, ELevelTick TickType, float DeltaSeconds)
Definition:
SensorManager.cpp:20
FSensorManager
Definition:
SensorManager.h:11
FSensorManager::DeRegisterSensor
void DeRegisterSensor(ASensor *Sensor)
Definition:
SensorManager.cpp:15
FSensorManager::SensorList
TArray< ASensor * > SensorList
Definition:
SensorManager.h:24
ASensor
Base class for sensors.
Definition:
Unreal/CarlaUE4/Plugins/Carla/Source/Carla/Sensor/Sensor.h:23
FSensorManager::RegisterSensor
void RegisterSensor(ASensor *Sensor)
Definition:
SensorManager.cpp:10
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