13   Super(ObjectInitializer)
    15   RandomEngine = CreateDefaultSubobject<URandomEngine>(TEXT(
"RandomEngine"));
    20   Super::OnConstruction(Transform);
    26 void AActorWithRandomEngine::PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent)
    28   Super::PostEditChangeProperty(PropertyChangedEvent);
    29   if (PropertyChangedEvent.Property) {
 AActorWithRandomEngine(const FObjectInitializer &ObjectInitializer)
 
URandomEngine * RandomEngine
 
virtual void OnConstruction(const FTransform &Transform) override
 
bool bGenerateRandomSeed
Set a random seed. 
 
void Seed(int32 InSeed)
Seed the random engine. 
 
void SetSeed(int32 InSeed)
 
static int32 GenerateRandomSeed()
Generate a non-deterministic random seed. 
 
geom::Transform Transform
 
int32 Seed
Seed of the pseudo-random engine.