CARLA
TrafficManagerBase.h
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1 // Copyright (c) 2020 Computer Vision Center (CVC) at the Universitat Autonoma
2 // de Barcelona (UAB).
3 //
4 // This work is licensed under the terms of the MIT license.
5 // For a copy, see <https://opensource.org/licenses/MIT>.
6 
7 #pragma once
8 
9 #include <memory>
10 #include "carla/client/Actor.h"
12 
13 namespace carla {
14 namespace traffic_manager {
15 
17 using Path = std::vector<cg::Location>;
18 using Route = std::vector<uint8_t>;
20 using Action = std::pair<RoadOption, WaypointPtr>;
21 using ActionBuffer = std::vector<Action>;
22 
23 
24 /// The function of this class is to integrate all the various stages of
25 /// the traffic manager appropriately using messengers.
27 
28 public:
29  /// To start the traffic manager.
30  virtual void Start() = 0;
31 
32  /// To stop the traffic manager.
33  virtual void Stop() = 0;
34 
35  /// To release the traffic manager.
36  virtual void Release() = 0;
37 
38  /// To reset the traffic manager.
39  virtual void Reset() = 0;
40 
41  /// Protected constructor for singleton lifecycle management.
43 
44  /// Destructor.
45  virtual ~TrafficManagerBase() {};
46 
47  /// This method registers a vehicle with the traffic manager.
48  virtual void RegisterVehicles(const std::vector<ActorPtr> &actor_list) = 0;
49 
50  /// This method unregisters a vehicle from traffic manager.
51  virtual void UnregisterVehicles(const std::vector<ActorPtr> &actor_list) = 0;
52 
53  /// Set a vehicle's % decrease in velocity with respect to the speed limit.
54  /// If less than 0, it's a % increase.
55  virtual void SetPercentageSpeedDifference(const ActorPtr &actor, const float percentage) = 0;
56 
57  /// Method to set a lane offset displacement from the center line.
58  /// Positive values imply a right offset while negative ones mean a left one.
59  virtual void SetLaneOffset(const ActorPtr &actor, const float offset) = 0;
60 
61  /// Set a vehicle's exact desired velocity.
62  virtual void SetDesiredSpeed(const ActorPtr &actor, const float value) = 0;
63 
64  /// Set a global % decrease in velocity with respect to the speed limit.
65  /// If less than 0, it's a % increase.
66  virtual void SetGlobalPercentageSpeedDifference(float const percentage) = 0;
67 
68  /// Method to set a global lane offset displacement from the center line.
69  /// Positive values imply a right offset while negative ones mean a left one.
70  virtual void SetGlobalLaneOffset(float const offset) = 0;
71 
72  /// Method to set the automatic management of the vehicle lights
73  virtual void SetUpdateVehicleLights(const ActorPtr &actor, const bool do_update) = 0;
74 
75  /// Method to set collision detection rules between vehicles.
76  virtual void SetCollisionDetection(const ActorPtr &reference_actor, const ActorPtr &other_actor, const bool detect_collision) = 0;
77 
78  /// Method to force lane change on a vehicle.
79  /// Direction flag can be set to true for left and false for right.
80  virtual void SetForceLaneChange(const ActorPtr &actor, const bool direction) = 0;
81 
82  /// Enable/disable automatic lane change on a vehicle.
83  virtual void SetAutoLaneChange(const ActorPtr &actor, const bool enable) = 0;
84 
85  /// Method to specify how much distance a vehicle should maintain to
86  /// the leading vehicle.
87  virtual void SetDistanceToLeadingVehicle(const ActorPtr &actor, const float distance) = 0;
88 
89  /// Method to specify the % chance of ignoring collisions with any walker.
90  virtual void SetPercentageIgnoreWalkers(const ActorPtr &actor, const float perc) = 0;
91 
92  /// Method to specify the % chance of ignoring collisions with any vehicle.
93  virtual void SetPercentageIgnoreVehicles(const ActorPtr &actor, const float perc) = 0;
94 
95  /// Method to specify the % chance of running any traffic light.
96  virtual void SetPercentageRunningLight(const ActorPtr &actor, const float perc) = 0;
97 
98  /// Method to specify the % chance of running any traffic sign.
99  virtual void SetPercentageRunningSign(const ActorPtr &actor, const float perc) = 0;
100 
101  /// Method to switch traffic manager into synchronous execution.
102  virtual void SetSynchronousMode(bool mode) = 0;
103 
104  /// Method to set Tick timeout for synchronous execution.
105  virtual void SetSynchronousModeTimeOutInMiliSecond(double time) = 0;
106 
107  /// Method to provide synchronous tick
108  virtual bool SynchronousTick() = 0;
109 
110  /// Get carla episode information
112 
113  /// Method to set Global Distance to Leading Vehicle.
114  virtual void SetGlobalDistanceToLeadingVehicle(const float dist) = 0;
115 
116  /// Method to set % to keep on the right lane.
117  virtual void SetKeepRightPercentage(const ActorPtr &actor,const float percentage) = 0;
118 
119  /// Method to set % to randomly do a left lane change.
120  virtual void SetRandomLeftLaneChangePercentage(const ActorPtr &actor, const float percentage) = 0;
121 
122  /// Method to set % to randomly do a right lane change.
123  virtual void SetRandomRightLaneChangePercentage(const ActorPtr &actor, const float percentage) = 0;
124 
125  /// Method to set hybrid physics mode.
126  virtual void SetHybridPhysicsMode(const bool mode_switch) = 0;
127 
128  /// Method to set hybrid physics radius.
129  virtual void SetHybridPhysicsRadius(const float radius) = 0;
130 
131  /// Method to set randomization seed.
132  virtual void SetRandomDeviceSeed(const uint64_t seed) = 0;
133 
134  /// Method to set Open Street Map mode.
135  virtual void SetOSMMode(const bool mode_switch) = 0;
136 
137  /// Method to set our own imported path.
138  virtual void SetCustomPath(const ActorPtr &actor, const Path path, const bool empty_buffer) = 0;
139 
140  /// Method to remove a path.
141  virtual void RemoveUploadPath(const ActorId &actor_id, const bool remove_path) = 0;
142 
143  /// Method to update an already set path.
144  virtual void UpdateUploadPath(const ActorId &actor_id, const Path path) = 0;
145 
146  /// Method to set our own imported route.
147  virtual void SetImportedRoute(const ActorPtr &actor, const Route route, const bool empty_buffer) = 0;
148 
149  /// Method to remove a route.
150  virtual void RemoveImportedRoute(const ActorId &actor_id, const bool remove_path) = 0;
151 
152  /// Method to update an already set route.
153  virtual void UpdateImportedRoute(const ActorId &actor_id, const Route route) = 0;
154 
155  /// Method to set automatic respawn of dormant vehicles.
156  virtual void SetRespawnDormantVehicles(const bool mode_switch) = 0;
157 
158  /// Method to set boundaries for respawning vehicles.
159  virtual void SetBoundariesRespawnDormantVehicles(const float lower_bound, const float upper_bound) = 0;
160 
161  /// Method to set limits for boundaries when respawning vehicles.
162  virtual void SetMaxBoundaries(const float lower, const float upper) = 0;
163 
164  /// Method to get the vehicle's next action.
165  virtual Action GetNextAction(const ActorId &actor_id) = 0;
166 
167  /// Method to get the vehicle's action buffer.
168  virtual ActionBuffer GetActionBuffer(const ActorId &actor_id) = 0;
169 
170  virtual void ShutDown() = 0;
171 
172 protected:
173 
174 };
175 
176 } // namespace traffic_manager
177 } // namespace carla
virtual void SetHybridPhysicsMode(const bool mode_switch)=0
Method to set hybrid physics mode.
virtual void SetAutoLaneChange(const ActorPtr &actor, const bool enable)=0
Enable/disable automatic lane change on a vehicle.
virtual void Start()=0
To start the traffic manager.
virtual void SetForceLaneChange(const ActorPtr &actor, const bool direction)=0
Method to force lane change on a vehicle.
virtual bool SynchronousTick()=0
Method to provide synchronous tick.
TrafficManagerBase()
Protected constructor for singleton lifecycle management.
carla::SharedPtr< cc::Actor > ActorPtr
virtual void SetGlobalDistanceToLeadingVehicle(const float dist)=0
Method to set Global Distance to Leading Vehicle.
virtual void SetPercentageIgnoreWalkers(const ActorPtr &actor, const float perc)=0
Method to specify the % chance of ignoring collisions with any walker.
virtual void Release()=0
To release the traffic manager.
std::vector< cg::Location > Path
virtual void SetMaxBoundaries(const float lower, const float upper)=0
Method to set limits for boundaries when respawning vehicles.
boost::shared_ptr< T > SharedPtr
Use this SharedPtr (boost::shared_ptr) to keep compatibility with boost::python, but it would be nice...
Definition: Memory.h:20
This file contains definitions of common data structures used in traffic manager. ...
Definition: Carla.cpp:133
virtual void SetPercentageSpeedDifference(const ActorPtr &actor, const float percentage)=0
Set a vehicle&#39;s % decrease in velocity with respect to the speed limit.
virtual void UnregisterVehicles(const std::vector< ActorPtr > &actor_list)=0
This method unregisters a vehicle from traffic manager.
virtual Action GetNextAction(const ActorId &actor_id)=0
Method to get the vehicle&#39;s next action.
virtual void SetRandomLeftLaneChangePercentage(const ActorPtr &actor, const float percentage)=0
Method to set % to randomly do a left lane change.
virtual void RemoveImportedRoute(const ActorId &actor_id, const bool remove_path)=0
Method to remove a route.
virtual void SetImportedRoute(const ActorPtr &actor, const Route route, const bool empty_buffer)=0
Method to set our own imported route.
std::pair< RoadOption, WaypointPtr > Action
virtual void SetOSMMode(const bool mode_switch)=0
Method to set Open Street Map mode.
virtual void RemoveUploadPath(const ActorId &actor_id, const bool remove_path)=0
Method to remove a path.
virtual void SetGlobalPercentageSpeedDifference(float const percentage)=0
Set a global % decrease in velocity with respect to the speed limit.
virtual void SetKeepRightPercentage(const ActorPtr &actor, const float percentage)=0
Method to set % to keep on the right lane.
carla::ActorId ActorId
carla::SharedPtr< cc::Waypoint > WaypointPtr
Definition: InMemoryMap.h:45
The function of this class is to integrate all the various stages of the traffic manager appropriatel...
virtual void SetDistanceToLeadingVehicle(const ActorPtr &actor, const float distance)=0
Method to specify how much distance a vehicle should maintain to the leading vehicle.
virtual void SetUpdateVehicleLights(const ActorPtr &actor, const bool do_update)=0
Method to set the automatic management of the vehicle lights.
virtual void Stop()=0
To stop the traffic manager.
virtual void SetPercentageIgnoreVehicles(const ActorPtr &actor, const float perc)=0
Method to specify the % chance of ignoring collisions with any vehicle.
virtual void SetCustomPath(const ActorPtr &actor, const Path path, const bool empty_buffer)=0
Method to set our own imported path.
virtual void SetGlobalLaneOffset(float const offset)=0
Method to set a global lane offset displacement from the center line.
std::vector< uint8_t > Route
virtual void Reset()=0
To reset the traffic manager.
virtual void SetRespawnDormantVehicles(const bool mode_switch)=0
Method to set automatic respawn of dormant vehicles.
virtual void UpdateUploadPath(const ActorId &actor_id, const Path path)=0
Method to update an already set path.
virtual void SetCollisionDetection(const ActorPtr &reference_actor, const ActorPtr &other_actor, const bool detect_collision)=0
Method to set collision detection rules between vehicles.
virtual void SetPercentageRunningLight(const ActorPtr &actor, const float perc)=0
Method to specify the % chance of running any traffic light.
virtual void UpdateImportedRoute(const ActorId &actor_id, const Route route)=0
Method to update an already set route.
virtual void SetHybridPhysicsRadius(const float radius)=0
Method to set hybrid physics radius.
virtual void SetLaneOffset(const ActorPtr &actor, const float offset)=0
Method to set a lane offset displacement from the center line.
virtual void SetRandomDeviceSeed(const uint64_t seed)=0
Method to set randomization seed.
virtual void SetDesiredSpeed(const ActorPtr &actor, const float value)=0
Set a vehicle&#39;s exact desired velocity.
std::vector< Action > ActionBuffer
virtual void SetSynchronousModeTimeOutInMiliSecond(double time)=0
Method to set Tick timeout for synchronous execution.
virtual void SetBoundariesRespawnDormantVehicles(const float lower_bound, const float upper_bound)=0
Method to set boundaries for respawning vehicles.
virtual void SetPercentageRunningSign(const ActorPtr &actor, const float perc)=0
Method to specify the % chance of running any traffic sign.
virtual ActionBuffer GetActionBuffer(const ActorId &actor_id)=0
Method to get the vehicle&#39;s action buffer.
virtual void SetSynchronousMode(bool mode)=0
Method to switch traffic manager into synchronous execution.
virtual void RegisterVehicles(const std::vector< ActorPtr > &actor_list)=0
This method registers a vehicle with the traffic manager.
virtual void SetRandomRightLaneChangePercentage(const ActorPtr &actor, const float percentage)=0
Method to set % to randomly do a right lane change.
virtual carla::client::detail::EpisodeProxy & GetEpisodeProxy()=0
Get carla episode information.