16 namespace traffic_manager {
    23 using Action = std::pair<RoadOption, WaypointPtr>;
    25 using Path = std::vector<cg::Location>;
    26 using Route = std::vector<uint8_t>;
    51                                      const float vehicle_speed,
    52                                      bool force, 
bool direction);
    55                               const bool is_at_junction_entrance,
    61                   const float horizon_square);
    66                   const float horizon_square);
    75                     std::vector<ActorId>& marked_for_removal,
    79   void Update(
const unsigned long index) 
override;
    83   void Reset() 
override;
 
LocalizationFrame & output_array
 
Action ComputeNextAction(const ActorId &actor_id)
 
RandomGenerator & random_device
 
std::unordered_map< ActorId, SimpleWaypointPair > vehicles_at_junction_entrance
 
std::vector< ActorId > & marked_for_removal
 
std::vector< cg::Location > Path
 
void ExtendAndFindSafeSpace(const ActorId actor_id, const bool is_at_junction_entrance, Buffer &waypoint_buffer)
 
boost::shared_ptr< T > SharedPtr
Use this SharedPtr (boost::shared_ptr) to keep compatibility with boost::python, but it would be nice...
 
std::shared_ptr< InMemoryMap > LocalMapPtr
 
This class holds the state of all the vehicles in the simlation. 
 
This file contains definitions of common data structures used in traffic manager. ...
 
std::unordered_set< ActorId > ActorIdSet
 
std::unordered_map< ActorId, SimpleWaypointPtr > LaneChangeSWptMap
 
std::deque< std::shared_ptr< SimpleWaypoint > > Buffer
 
const std::vector< ActorId > & vehicle_id_list
 
SimpleWaypointPtr AssignLaneChange(const ActorId actor_id, const cg::Location vehicle_location, const float vehicle_speed, bool force, bool direction)
 
std::unordered_map< carla::ActorId, Buffer > BufferMap
 
TrackTraffic & track_traffic
 
void ImportPath(Path &imported_path, Buffer &waypoint_buffer, const ActorId actor_id, const float horizon_square)
 
std::pair< RoadOption, WaypointPtr > Action
 
carla::SharedPtr< cc::Waypoint > WaypointPtr
 
std::vector< uint8_t > Route
 
void RemoveActor(const ActorId actor_id) override
 
const LocalMapPtr & local_map
 
void Update(const unsigned long index) override
 
LaneChangeSWptMap last_lane_change_swpt
 
const SimulationState & simulation_state
 
std::vector< LocalizationData > LocalizationFrame
 
std::shared_ptr< SimpleWaypoint > SimpleWaypointPtr
 
void ImportRoute(Route &imported_actions, Buffer &waypoint_buffer, const ActorId actor_id, const float horizon_square)
 
std::pair< SimpleWaypointPtr, SimpleWaypointPtr > SimpleWaypointPair
 
LocalizationStage(const std::vector< ActorId > &vehicle_id_list, BufferMap &buffer_map, const SimulationState &simulation_state, TrackTraffic &track_traffic, const LocalMapPtr &local_map, Parameters ¶meters, std::vector< ActorId > &marked_for_removal, LocalizationFrame &output_array, RandomGenerator &random_device)
 
This class has functionality to maintain a horizon of waypoints ahead of the vehicle for it to follow...
 
std::vector< Action > ActionBuffer
 
ActorIdSet vehicles_at_junction
 
ActionBuffer ComputeActionBuffer(const ActorId &actor_id)