Factory in charge of spawning static meshes. More...
#include <UtilActorFactory.h>
Private Member Functions | |
TArray< FActorDefinition > | GetDefinitions () final |
Retrieve the definitions of the static mesh actor. More... | |
FActorSpawnResult | SpawnActor (const FTransform &SpawnAtTransform, const FActorDescription &ActorDescription) final |
Spawn an actor based on ActorDescription and Transform. More... | |
Additional Inherited Members | |
Public Member Functions inherited from ACarlaActorFactory | |
ACarlaActorFactory (const FObjectInitializer &ObjectInitializer) | |
Factory in charge of spawning static meshes.
This factory is able to spawn any mesh in content.
Definition at line 17 of file UtilActorFactory.h.
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finalprivatevirtual |
Retrieve the definitions of the static mesh actor.
Reimplemented from ACarlaActorFactory.
Definition at line 13 of file UtilActorFactory.cpp.
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finalprivatevirtual |
Spawn an actor based on ActorDescription and Transform.
Reimplemented from ACarlaActorFactory.
Definition at line 25 of file UtilActorFactory.cpp.
References FActorDescription::Class.