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CARLA
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Base class for Carla actor factories. More...
#include <CarlaActorFactory.h>
Inheritance diagram for ACarlaActorFactory:Public Member Functions | |
| ACarlaActorFactory (const FObjectInitializer &ObjectInitializer) | |
| virtual TArray< FActorDefinition > | GetDefinitions () |
| Retrieve the list of actor definitions that this class is able to spawn. | |
| virtual void | ReleaseContentPack (const FString &MountPoint) |
| Drop every cached definition, parameter and loaded asset that refers to content under MountPoint ("/<Pack>/"), so a content pack can be unmounted; the dropped blueprints are gone until the next episode. | |
| virtual FActorSpawnResult | SpawnActor (const FTransform &SpawnAtTransform, const FActorDescription &ActorDescription) |
| Spawn an actor based on ActorDescription and Transform. | |
Static Public Member Functions | |
| static bool | DefinitionReferencesPath (const FActorDefinition &Definition, const FString &MountPoint) |
| True when the definition's class or any attribute/variation value points at content under MountPoint. | |
Base class for Carla actor factories.
Definition at line 22 of file CarlaActorFactory.h.
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inline |
Definition at line 28 of file CarlaActorFactory.h.
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inlinestatic |
True when the definition's class or any attribute/variation value points at content under MountPoint.
Definition at line 58 of file CarlaActorFactory.h.
References FActorDefinition::Attributes, FActorDefinition::Class, IsValid(), and FActorDefinition::Variations.
Referenced by UActorDispatcher::ReleaseContentPack(), ABlueprintActorFactory::ReleaseContentPack(), APropActorFactory::ReleaseContentPack(), AVehicleActorFactory::ReleaseContentPack(), and AWalkerActorFactory::ReleaseContentPack().
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inlinevirtual |
Retrieve the list of actor definitions that this class is able to spawn.
Reimplemented in ACarlaActorFactoryBlueprint, AStaticMeshFactory, AUtilActorFactory, AAIControllerFactory, ASensorFactory, ATriggerFactory, ABlueprintActorFactory, APropActorFactory, AVehicleActorFactory, and AWalkerActorFactory.
Definition at line 35 of file CarlaActorFactory.h.
Referenced by UActorDispatcher::Bind(), and UActorDispatcher::BindNewDefinitions().
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inlinevirtual |
Drop every cached definition, parameter and loaded asset that refers to content under MountPoint ("/<Pack>/"), so a content pack can be unmounted; the dropped blueprints are gone until the next episode.
Reimplemented in ABlueprintActorFactory, APropActorFactory, AVehicleActorFactory, AWalkerActorFactory, and AStaticMeshFactory.
Definition at line 54 of file CarlaActorFactory.h.
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inlinevirtual |
Spawn an actor based on ActorDescription and Transform.
Reimplemented in ACarlaActorFactoryBlueprint, AStaticMeshFactory, AUtilActorFactory, AAIControllerFactory, ASensorFactory, ATriggerFactory, ABlueprintActorFactory, APropActorFactory, AVehicleActorFactory, and AWalkerActorFactory.
Definition at line 44 of file CarlaActorFactory.h.
Referenced by UActorDispatcher::Bind(), and UActorDispatcher::BindNewDefinitions().