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CARLA
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Factory in charge of spawning AI Controllers. More...
#include <AIControllerFactory.h>
Inheritance diagram for AAIControllerFactory:Private Member Functions | |
| TArray< FActorDefinition > | GetDefinitions () final |
| Retrieve the list of actor definitions that this class is able to spawn. | |
| FActorSpawnResult | SpawnActor (const FTransform &SpawnAtTransform, const FActorDescription &ActorDescription) final |
| Spawn an actor based on ActorDescription and Transform. | |
Additional Inherited Members | |
Public Member Functions inherited from ACarlaActorFactory | |
| ACarlaActorFactory (const FObjectInitializer &ObjectInitializer) | |
| virtual void | ReleaseContentPack (const FString &MountPoint) |
| Drop every cached definition, parameter and loaded asset that refers to content under MountPoint ("/<Pack>/"), so a content pack can be unmounted; the dropped blueprints are gone until the next episode. | |
Static Public Member Functions inherited from ACarlaActorFactory | |
| static bool | DefinitionReferencesPath (const FActorDefinition &Definition, const FString &MountPoint) |
| True when the definition's class or any attribute/variation value points at content under MountPoint. | |
Factory in charge of spawning AI Controllers.
Definition at line 16 of file AIControllerFactory.h.
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finalprivatevirtual |
Retrieve the list of actor definitions that this class is able to spawn.
Reimplemented from ACarlaActorFactory.
Definition at line 13 of file AIControllerFactory.cpp.
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finalprivatevirtual |
Spawn an actor based on ActorDescription and Transform.
Reimplemented from ACarlaActorFactory.
Definition at line 24 of file AIControllerFactory.cpp.
References FActorDescription::Class.