CARLA
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Private Member Functions | List of all members
ATriggerFactory Class Reference

Factory in charge of spawning sensors. More...

#include <TriggerFactory.h>

+ Inheritance diagram for ATriggerFactory:

Private Member Functions

TArray< FActorDefinition > GetDefinitions () final
 Retrieve the definitions of all the sensors registered in the SensorRegistry.
 
FActorSpawnResult SpawnActor (const FTransform &SpawnAtTransform, const FActorDescription &ActorDescription) final
 Spawn an actor based on ActorDescription and Transform.
 

Additional Inherited Members

- Public Member Functions inherited from ACarlaActorFactory
 ACarlaActorFactory (const FObjectInitializer &ObjectInitializer)
 
virtual void ReleaseContentPack (const FString &MountPoint)
 Drop every cached definition, parameter and loaded asset that refers to content under MountPoint ("/<Pack>/"), so a content pack can be unmounted; the dropped blueprints are gone until the next episode.
 
- Static Public Member Functions inherited from ACarlaActorFactory
static bool DefinitionReferencesPath (const FActorDefinition &Definition, const FString &MountPoint)
 True when the definition's class or any attribute/variation value points at content under MountPoint.
 

Detailed Description

Factory in charge of spawning sensors.

This factory is able to spawn every sensor registered in carla::sensor::SensorRegistry.

Definition at line 17 of file TriggerFactory.h.

Member Function Documentation

◆ GetDefinitions()

TArray< FActorDefinition > ATriggerFactory::GetDefinitions ( )
finalprivatevirtual

Retrieve the definitions of all the sensors registered in the SensorRegistry.

Sensors must implement a GetSensorDefinition() static method.

Reimplemented from ACarlaActorFactory.

Definition at line 20 of file TriggerFactory.cpp.

References FActorDefinition::Class, UActorBlueprintFunctionLibrary::MakeTriggerDefinition(), and Success.

◆ SpawnActor()

FActorSpawnResult ATriggerFactory::SpawnActor ( const FTransform &  SpawnAtTransform,
const FActorDescription &  ActorDescription 
)
finalprivatevirtual

Spawn an actor based on ActorDescription and Transform.

Precondition
ActorDescription is expected to be derived from one of the definitions retrieved with GetDefinitions.

Reimplemented from ACarlaActorFactory.

Definition at line 35 of file TriggerFactory.cpp.

References FActorDescription::Class, UCarlaGameInstance::GetCarlaEpisode(), UCarlaStatics::GetGameInstance(), UActorBlueprintFunctionLibrary::RetrieveActorAttributeToFloat(), and FActorDescription::Variations.


The documentation for this class was generated from the following files: