#include <SimulationState.h>
Public Attributes | |
cg::Location | hybrid_end_location |
bool | is_dormant |
cg::Location | location |
bool | physics_enabled |
cg::Rotation | rotation |
float | speed_limit |
cg::Vector3D | velocity |
Definition at line 17 of file SimulationState.h.
cg::Location carla::traffic_manager::KinematicState::hybrid_end_location |
Definition at line 24 of file SimulationState.h.
bool carla::traffic_manager::KinematicState::is_dormant |
Definition at line 23 of file SimulationState.h.
cg::Location carla::traffic_manager::KinematicState::location |
Definition at line 18 of file SimulationState.h.
bool carla::traffic_manager::KinematicState::physics_enabled |
Definition at line 22 of file SimulationState.h.
cg::Rotation carla::traffic_manager::KinematicState::rotation |
Definition at line 19 of file SimulationState.h.
float carla::traffic_manager::KinematicState::speed_limit |
Definition at line 21 of file SimulationState.h.
cg::Vector3D carla::traffic_manager::KinematicState::velocity |
Definition at line 20 of file SimulationState.h.