14 : _episode_id(state.GetEpisodeId()),
17 state.GetGameTimeStamp(),
18 state.GetDeltaSeconds(),
19 state.GetPlatformTimeStamp()),
20 _map_origin(state.GetMapOrigin()),
21 _simulation_state(state.GetSimulationState()) {
23 for (
auto &&actor : state) {
32 actor.angular_velocity,
This file contains definitions of common data structures used in traffic manager. ...
EpisodeState(uint64_t episode_id)
#define DEBUG_ASSERT(predicate)
State of the episode at a given frame.
std::unordered_map< ActorId, ActorSnapshot > _actors