14     : _episode_id(state.GetEpisodeId()),
    17           state.GetGameTimeStamp(),
    18           state.GetDeltaSeconds(),
    19           state.GetPlatformTimeStamp()),
    20       _map_origin(state.GetMapOrigin()),
    21       _simulation_state(state.GetSimulationState()) {
    23     for (
auto &&actor : state) {
    32               actor.angular_velocity,
 
This file contains definitions of common data structures used in traffic manager. ...
 
EpisodeState(uint64_t episode_id)
 
#define DEBUG_ASSERT(predicate)
 
State of the episode at a given frame. 
 
std::unordered_map< ActorId, ActorSnapshot > _actors