13 #include "CoreMinimal.h" 14 #include "GameFramework/Controller.h" 20 #include "WalkerController.generated.h" 31 void OnPossess(
APawn *InPawn)
override;
33 void Tick(
float DeltaSeconds)
override;
36 UFUNCTION(BlueprintCallable)
37 float GetMaximumWalkSpeed()
const 42 UFUNCTION(BlueprintCallable)
45 UFUNCTION(BlueprintCallable)
51 UFUNCTION(BlueprintCallable)
54 UFUNCTION(BlueprintCallable)
57 UFUNCTION(BlueprintCallable)
58 void BlendPose(
float Blend);
60 UFUNCTION(BlueprintCallable)
61 void GetPoseFromAnimation();