13 #include "CoreMinimal.h"    14 #include "GameFramework/Controller.h"    20 #include "WalkerController.generated.h"    31   void OnPossess(
APawn *InPawn) 
override;
    33   void Tick(
float DeltaSeconds) 
override;
    36   UFUNCTION(BlueprintCallable)
    37   float GetMaximumWalkSpeed()
 const    42   UFUNCTION(BlueprintCallable)
    45   UFUNCTION(BlueprintCallable)
    51   UFUNCTION(BlueprintCallable)
    54   UFUNCTION(BlueprintCallable)
    57   UFUNCTION(BlueprintCallable)
    58   void BlendPose(
float Blend);
    60   UFUNCTION(BlueprintCallable)
    61   void GetPoseFromAnimation();