#include <ActorDynamicState.h>
Definition at line 97 of file ActorDynamicState.h.
◆ TrafficLightData()
carla::sensor::data::detail::TrafficLightData::TrafficLightData |
( |
| ) |
|
|
default |
◆ elapsed_time
float carla::sensor::data::detail::TrafficLightData::elapsed_time |
◆ green_time
float carla::sensor::data::detail::TrafficLightData::green_time |
◆ pole_index
uint32_t carla::sensor::data::detail::TrafficLightData::pole_index |
◆ red_time
float carla::sensor::data::detail::TrafficLightData::red_time |
◆ sign_id
char carla::sensor::data::detail::TrafficLightData::sign_id[32u] |
◆ state
◆ time_is_frozen
bool carla::sensor::data::detail::TrafficLightData::time_is_frozen |
◆ yellow_time
float carla::sensor::data::detail::TrafficLightData::yellow_time |
The documentation for this struct was generated from the following file: