20 : Super(ObjectInitializer)
23 TEXT(
"Material'/Carla/PostProcessingMaterials/PhysicLensDistortion.PhysicLensDistortion'"));
26 TEXT(
"Material'/Carla/PostProcessingMaterials/DepthEffectMaterial_GLSL.DepthEffectMaterial_GLSL'")
28 TEXT(
"Material'/Carla/PostProcessingMaterials/DepthEffectMaterial.DepthEffectMaterial'")
36 FPixelReader::SendPixelsInRenderThread<ADepthCamera, FColor>(*this);
static FActorDefinition GetSensorDefinition()
bool AddPostProcessingMaterial(const FString &Path)
Load the UMaterialInstanceDynamic at the given Path and append it to the list of shaders with Weight...
A definition of a Carla Actor with all the variation and attributes.
void PostPhysTick(UWorld *World, ELevelTick TickType, float DeltaSeconds) override
ADepthCamera(const FObjectInitializer &ObjectInitializer)
static FActorDefinition MakeCameraDefinition(const FString &Id, bool bEnableModifyingPostProcessEffects=false)