Sensor that produces "depth" images. More...
#include <DepthCamera.h>
Inheritance diagram for ADepthCamera:
Collaboration diagram for ADepthCamera:Public Member Functions | |
| ADepthCamera (const FObjectInitializer &ObjectInitializer) | |
Public Member Functions inherited from AShaderBasedSensor | |
| bool | AddPostProcessingMaterial (const FString &Path) |
| Load the UMaterialInstanceDynamic at the given Path and append it to the list of shaders with Weight. More... | |
| void | AddShader (const FSensorShader &Shader) |
| Add a post-processing shader. More... | |
| AShaderBasedSensor (const FObjectInitializer &ObjectInitializer) | |
| void | Set (const FActorDescription &ActorDescription) override |
| void | SetFloatShaderParameter (uint8_t ShaderIndex, const FName &ParameterName, float Value) |
Public Member Functions inherited from ASceneCaptureSensor | |
| bool | ArePostProcessingEffectsEnabled () const |
| ASceneCaptureSensor (const FObjectInitializer &ObjectInitializer) | |
| void | Enable16BitFormat (bool Enable=false) |
| void | EnablePostProcessingEffects (bool Enable=true) |
| void | EnqueueRenderSceneImmediate () |
| Immediate enqueues render commands of the scene at the current time. More... | |
| float | GetAperture () const |
| int | GetBladeCount () const |
| float | GetBloomIntensity () const |
| USceneCaptureComponent2D * | GetCaptureComponent2D () |
| UTextureRenderTarget2D * | GetCaptureRenderTarget () |
| float | GetChromAberrIntensity () const |
| float | GetChromAberrOffset () const |
| float | GetDepthBlurAmount () const |
| float | GetDepthBlurRadius () const |
| float | GetDepthOfFieldMinFstop () const |
| float | GetExposureCalibrationConstant () const |
| float | GetExposureCompensation () const |
| float | GetExposureMaxBrightness () const |
| EAutoExposureMethod | GetExposureMethod () const |
| float | GetExposureMinBrightness () const |
| float | GetExposureSpeedDown () const |
| float | GetExposureSpeedUp () const |
| float | GetFilmBlackClip () const |
| float | GetFilmShoulder () const |
| float | GetFilmSlope () const |
| float | GetFilmToe () const |
| float | GetFilmWhiteClip () const |
| float | GetFocalDistance () const |
| float | GetFOVAngle () const |
| uint32 | GetImageHeight () const |
| uint32 | GetImageWidth () const |
| float | GetISO () const |
| float | GetLensFlareIntensity () const |
| float | GetMotionBlurIntensity () const |
| float | GetMotionBlurMaxDistortion () const |
| float | GetMotionBlurMinObjectScreenSize () const |
| float | GetShutterSpeed () const |
| float | GetTargetGamma () const |
| float | GetWhiteTemp () const |
| float | GetWhiteTint () const |
| bool | Is16BitFormatEnabled () const |
| bool | ReadPixels (TArray< FColor > &BitMap) const |
| Use for debugging purposes only. More... | |
| void | SaveCaptureToDisk (const FString &FilePath) const |
| Use for debugging purposes only. More... | |
| void | SetAperture (float Aperture) |
| void | SetBladeCount (int Count) |
| void | SetBloomIntensity (float Intensity) |
| void | SetChromAberrIntensity (float Intensity) |
| void | SetChromAberrOffset (float ChromAberrOffset) |
| void | SetDepthBlurAmount (float Amount) |
| void | SetDepthBlurRadius (float Radius) |
| void | SetDepthOfFieldMinFstop (float MinFstop) |
| void | SetExposureCalibrationConstant (float Constant) |
| void | SetExposureCompensation (float Compensation) |
| void | SetExposureMaxBrightness (float Brightness) |
| void | SetExposureMethod (EAutoExposureMethod Method) |
| void | SetExposureMinBrightness (float Brightness) |
| void | SetExposureSpeedDown (float Speed) |
| void | SetExposureSpeedUp (float Speed) |
| void | SetFilmBlackClip (float BlackClip) |
| void | SetFilmShoulder (float Shoulder) |
| void | SetFilmSlope (float Slope) |
| void | SetFilmToe (float Toe) |
| void | SetFilmWhiteClip (float WhiteClip) |
| void | SetFocalDistance (float Distance) |
| void | SetFOVAngle (float FOVAngle) |
| void | SetImageSize (uint32 Width, uint32 Height) |
| void | SetISO (float ISO) |
| void | SetLensFlareIntensity (float Intensity) |
| void | SetMotionBlurIntensity (float Intensity) |
| void | SetMotionBlurMaxDistortion (float MaxDistortion) |
| void | SetMotionBlurMinObjectScreenSize (float ScreenSize) |
| void | SetShutterSpeed (float Speed) |
| void | SetTargetGamma (float InTargetGamma) |
| void | SetWhiteTemp (float Temp) |
| void | SetWhiteTint (float Tint) |
| void | WaitForRenderThreadToFinish () |
| Blocks until the render thread has finished all it's tasks. More... | |
Public Member Functions inherited from ASensor | |
| ASensor (const FObjectInitializer &ObjectInitializer) | |
| boost::optional< FActorAttribute > | GetAttribute (const FString Name) |
| const UCarlaEpisode & | GetEpisode () const |
| URandomEngine * | GetRandomEngine () |
| int32 | GetSeed () const |
| auto | GetToken () const |
| Return the token that allows subscribing to this sensor's stream. More... | |
| bool | IsStreamReady () |
| FDataStream | MoveDataStream () |
| virtual void | OnFirstClientConnected () |
| virtual void | OnLastClientDisconnected () |
| void | PostPhysTickInternal (UWorld *World, ELevelTick TickType, float DeltaSeconds) |
| void | SetDataStream (FDataStream InStream) |
| Replace the FDataStream associated with this sensor. More... | |
| void | SetEpisode (const UCarlaEpisode &InEpisode) |
| void | SetSeed (int32 InSeed) |
| void | Tick (const float DeltaTime) final |
Static Public Member Functions | |
| static FActorDefinition | GetSensorDefinition () |
Protected Member Functions | |
| void | PostPhysTick (UWorld *World, ELevelTick TickType, float DeltaSeconds) override |
Protected Member Functions inherited from AShaderBasedSensor | |
| void | SetUpSceneCaptureComponent (USceneCaptureComponent2D &SceneCapture) override |
Protected Member Functions inherited from ASceneCaptureSensor | |
| virtual void | BeginPlay () override |
| void | CaptureSceneExtended () |
| virtual void | EndPlay (const EEndPlayReason::Type EndPlayReason) override |
| virtual void | PrePhysTick (float DeltaSeconds) override |
| virtual void | SendGBufferTextures (FGBufferRequest &GBuffer) |
| template<typename T > | |
| void | SendGBufferTexturesInternal (T &Self, FGBufferRequest &GBufferData) |
Protected Member Functions inherited from ASensor | |
| void | EndPlay (EEndPlayReason::Type EndPlayReason) override |
| template<typename SensorT > | |
| FAsyncDataStream | GetDataStream (const SensorT &Self) |
| Return the FDataStream associated with this sensor. More... | |
| void | PostActorCreated () override |
Additional Inherited Members | |
Public Attributes inherited from ASceneCaptureSensor | |
| struct { | |
| FCameraGBufferUint8 CustomDepth | |
| FCameraGBufferUint8 CustomStencil | |
| FCameraGBufferUint8 GBufferA | |
| FCameraGBufferUint8 GBufferB | |
| FCameraGBufferUint8 GBufferC | |
| FCameraGBufferUint8 GBufferD | |
| FCameraGBufferUint8 GBufferE | |
| FCameraGBufferUint8 GBufferF | |
| FCameraGBufferUint8 SceneColor | |
| FCameraGBufferUint8 SceneDepth | |
| FCameraGBufferUint8 SceneStencil | |
| FCameraGBufferUint8 SSAO | |
| FCameraGBufferUint8 Velocity | |
| } | CameraGBuffers |
Protected Attributes inherited from ASceneCaptureSensor | |
| bool | bEnable16BitFormat = false |
| Whether to change render target format to PF_A16B16G16R16, offering 16bit / channel. More... | |
| bool | bEnablePostProcessingEffects = true |
| Whether to render the post-processing effects present in the scene. More... | |
| USceneCaptureComponent2D_CARLA * | CaptureComponent2D = nullptr |
| Scene capture component. More... | |
| UTextureRenderTarget2D * | CaptureRenderTarget = nullptr |
| Render target necessary for scene capture. More... | |
| uint32 | ImageHeight = 600u |
| Image height in pixels. More... | |
| uint32 | ImageWidth = 800u |
| Image width in pixels. More... | |
| float | TargetGamma = 2.4f |
Protected Attributes inherited from ASensor | |
| bool | bIsActive = false |
| URandomEngine * | RandomEngine = nullptr |
| Random Engine used to provide noise for sensor output. More... | |
| int32 | Seed = 123456789 |
| Seed of the pseudo-random engine. More... | |
Sensor that produces "depth" images.
Definition at line 17 of file DepthCamera.h.
| ADepthCamera::ADepthCamera | ( | const FObjectInitializer & | ObjectInitializer | ) |
Definition at line 19 of file DepthCamera.cpp.
References AShaderBasedSensor::AddPostProcessingMaterial().
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static |
Definition at line 14 of file DepthCamera.cpp.
References UActorBlueprintFunctionLibrary::MakeCameraDefinition().
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Reimplemented from ASceneCaptureSensor.
Definition at line 33 of file DepthCamera.cpp.
1.8.13