32 bool operator < (
const SenderId & other)
const {
33 if ( Actor != other.
Actor ) {
34 return Actor < other.
Actor;
49 void SetPropagationParams(
const float TransmitPower,
50 const float ReceiverSensitivity,
51 const float Frequency,
52 const float combined_antenna_gain,
53 const float path_loss_exponent,
54 const float reference_distance_fspl,
55 const float filter_distance,
56 const bool use_etsi_fading,
57 const float custom_fading_stddev);
61 virtual void PrePhysTick(
float DeltaSeconds)
override;
62 virtual void PostPhysTick(UWorld *World, ELevelTick TickType,
float DeltaTime)
override;
63 void SetOwner(
AActor *Owner)
override;
64 virtual void EndPlay(
const EEndPlayReason::Type EndPlayReason)
override;
72 void UpdateStationId();
80 const long mProtocolVersion = 2;