RSS sensor representation The actual calculation is done one client side. More...
#include <RssSensor.h>
Inheritance diagram for ARssSensor:
Collaboration diagram for ARssSensor:Public Member Functions | |
| ARssSensor (const FObjectInitializer &ObjectInitializer) | |
Public Member Functions inherited from ASensor | |
| ASensor (const FObjectInitializer &ObjectInitializer) | |
| virtual void | BeginPlay () |
| boost::optional< FActorAttribute > | GetAttribute (const FString Name) |
| const UCarlaEpisode & | GetEpisode () const |
| URandomEngine * | GetRandomEngine () |
| int32 | GetSeed () const |
| auto | GetToken () const |
| Return the token that allows subscribing to this sensor's stream. More... | |
| bool | IsStreamReady () |
| FDataStream | MoveDataStream () |
| virtual void | OnFirstClientConnected () |
| virtual void | OnLastClientDisconnected () |
| virtual void | PostPhysTick (UWorld *World, ELevelTick TickType, float DeltaSeconds) |
| void | PostPhysTickInternal (UWorld *World, ELevelTick TickType, float DeltaSeconds) |
| virtual void | PrePhysTick (float DeltaSeconds) |
| virtual void | Set (const FActorDescription &Description) |
| void | SetDataStream (FDataStream InStream) |
| Replace the FDataStream associated with this sensor. More... | |
| void | SetEpisode (const UCarlaEpisode &InEpisode) |
| void | SetSeed (int32 InSeed) |
| void | Tick (const float DeltaTime) final |
Static Public Member Functions | |
| static FActorDefinition | GetSensorDefinition () |
Additional Inherited Members | |
Protected Member Functions inherited from ASensor | |
| void | EndPlay (EEndPlayReason::Type EndPlayReason) override |
| template<typename SensorT > | |
| FAsyncDataStream | GetDataStream (const SensorT &Self) |
| Return the FDataStream associated with this sensor. More... | |
| void | PostActorCreated () override |
Protected Attributes inherited from ASensor | |
| bool | bIsActive = false |
| URandomEngine * | RandomEngine = nullptr |
| Random Engine used to provide noise for sensor output. More... | |
| int32 | Seed = 123456789 |
| Seed of the pseudo-random engine. More... | |
RSS sensor representation The actual calculation is done one client side.
Definition at line 17 of file Unreal/CarlaUE4/Plugins/Carla/Source/Carla/Sensor/RssSensor.h.
| ARssSensor::ARssSensor | ( | const FObjectInitializer & | ObjectInitializer | ) |
Definition at line 17 of file Unreal/CarlaUE4/Plugins/Carla/Source/Carla/Sensor/RssSensor.cpp.
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static |
Definition at line 12 of file Unreal/CarlaUE4/Plugins/Carla/Source/Carla/Sensor/RssSensor.cpp.
References UActorBlueprintFunctionLibrary::MakeGenericSensorDefinition().
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1.8.13