LaneInvasion sensor representation The actual position calculation is done one client side. More...
#include <LaneInvasionSensor.h>
Public Member Functions | |
ALaneInvasionSensor (const FObjectInitializer &ObjectInitializer) | |
Public Member Functions inherited from ASensor | |
ASensor (const FObjectInitializer &ObjectInitializer) | |
virtual void | BeginPlay () |
boost::optional< FActorAttribute > | GetAttribute (const FString Name) |
const UCarlaEpisode & | GetEpisode () const |
URandomEngine * | GetRandomEngine () |
int32 | GetSeed () const |
auto | GetToken () const |
Return the token that allows subscribing to this sensor's stream. More... | |
bool | IsStreamReady () |
FDataStream | MoveDataStream () |
virtual void | OnFirstClientConnected () |
virtual void | OnLastClientDisconnected () |
virtual void | PostPhysTick (UWorld *World, ELevelTick TickType, float DeltaSeconds) |
void | PostPhysTickInternal (UWorld *World, ELevelTick TickType, float DeltaSeconds) |
virtual void | PrePhysTick (float DeltaSeconds) |
virtual void | Set (const FActorDescription &Description) |
void | SetDataStream (FDataStream InStream) |
Replace the FDataStream associated with this sensor. More... | |
void | SetEpisode (const UCarlaEpisode &InEpisode) |
void | SetSeed (int32 InSeed) |
void | Tick (const float DeltaTime) final |
Static Public Member Functions | |
static FActorDefinition | GetSensorDefinition () |
Additional Inherited Members | |
Protected Member Functions inherited from ASensor | |
void | EndPlay (EEndPlayReason::Type EndPlayReason) override |
template<typename SensorT > | |
FAsyncDataStream | GetDataStream (const SensorT &Self) |
Return the FDataStream associated with this sensor. More... | |
void | PostActorCreated () override |
Protected Attributes inherited from ASensor | |
bool | bIsActive = false |
URandomEngine * | RandomEngine = nullptr |
Random Engine used to provide noise for sensor output. More... | |
int32 | Seed = 123456789 |
Seed of the pseudo-random engine. More... | |
LaneInvasion sensor representation The actual position calculation is done one client side.
Definition at line 17 of file Unreal/CarlaUE4/Plugins/Carla/Source/Carla/Sensor/LaneInvasionSensor.h.
ALaneInvasionSensor::ALaneInvasionSensor | ( | const FObjectInitializer & | ObjectInitializer | ) |
Definition at line 15 of file Unreal/CarlaUE4/Plugins/Carla/Source/Carla/Sensor/LaneInvasionSensor.cpp.
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static |
Definition at line 10 of file Unreal/CarlaUE4/Plugins/Carla/Source/Carla/Sensor/LaneInvasionSensor.cpp.
References UActorBlueprintFunctionLibrary::MakeGenericSensorDefinition().