8 namespace traffic_manager {
    10 using namespace constants::VehicleLight;
    13   const std::vector<ActorId> &vehicle_id_list,
    18   : vehicle_id_list(vehicle_id_list),
    19     buffer_map(buffer_map),
    20     parameters(parameters),
    22     control_frame(control_frame) {}
    37   bool brake_lights = 
false;
    38   bool left_turn_indicator = 
false;
    39   bool right_turn_indicator = 
false;
    40   bool position = 
false;
    41   bool low_beam = 
false;
    42   bool high_beam = 
false;
    43   bool fog_lights = 
false;
    47     if (vls.first == actor_id) {
    48       light_states = vls.second;
    56   cg::Location front_location = waypoint_buffer.front()->GetLocation();
    59     if (waypoint->CheckJunction()) {
    60       RoadOption target_ro = waypoint->GetRoadOption();
    72     if (
auto* maybe_ctrl = boost::variant2::get_if<carla::rpc::Command::ApplyVehicleControl>(&
control_frame[
cc].command)) {
    74       if (ctrl.
actor == actor_id) {
   114   if (left_turn_indicator)
   119   if (right_turn_indicator)
   145   if (new_light_states != light_states)
 
static const float SUN_ALTITUDE_DEGREES_JUST_AFTER_DAWN
 
bool GetUpdateVehicleLights(const ActorId &actor_id) const
Method to get if the vehicle lights should be updates automatically. 
 
std::vector< carla::rpc::Command > ControlFrame
 
const BufferMap & buffer_map
 
rpc::VehicleLightStateList all_light_states
All vehicle light states. 
 
static const float FOG_DENSITY_THRESHOLD
 
This file contains definitions of common data structures used in traffic manager. ...
 
std::deque< std::shared_ptr< SimpleWaypoint > > Buffer
 
static auto DistanceSquared(const Vector3D &a, const Vector3D &b)
 
std::unordered_map< carla::ActorId, Buffer > BufferMap
 
rpc::VehicleLightStateList GetVehiclesLightStates() const
Returns a list of pairs where the firts element is the vehicle ID and the second one is the light sta...
 
const std::vector< ActorId > & vehicle_id_list
 
VehicleLightStage(const std::vector< ActorId > &vehicle_id_list, const BufferMap &buffer_map, const Parameters ¶meters, const cc::World &world, ControlFrame &control_frame)
 
void Update(const unsigned long index) override
 
const Parameters & parameters
 
ControlFrame & control_frame
 
static const float MAX_DISTANCE_LIGHT_CHECK
 
rpc::WeatherParameters GetWeather() const
Retrieve the weather parameters currently active in the world. 
 
rpc::WeatherParameters weather
Current weather parameters. 
 
void RemoveActor(const ActorId actor_id) override
 
std::shared_ptr< SimpleWaypoint > SimpleWaypointPtr
 
static const float SUN_ALTITUDE_DEGREES_JUST_BEFORE_SUNSET
 
static const float SUN_ALTITUDE_DEGREES_AFTER_SUNSET
 
static const float SUN_ALTITUDE_DEGREES_BEFORE_DAWN
 
static const float HEAVY_PRECIPITATION_THRESHOLD