23 #pragma warning(disable:4583)    24 #pragma warning(disable:4582)    25 #include <boost/variant2/variant.hpp>    28 #include <boost/variant2/variant.hpp>    33 namespace traffic_manager {
    47         return Command{*
static_cast<const T *
>(
this)};
    56         : description(
std::move(description)),
    57           transform(transform) {}
    59         : description(
std::move(description)),
    66       MSGPACK_DEFINE_ARRAY(description, transform, parent, do_after);
    74       MSGPACK_DEFINE_ARRAY(actor);
    84       MSGPACK_DEFINE_ARRAY(actor, control);
    94       MSGPACK_DEFINE_ARRAY(actor, control);
   104       MSGPACK_DEFINE_ARRAY(actor, control);
   111           physics_control(value) {}
   114       MSGPACK_DEFINE_ARRAY(actor, physics_control);
   124       MSGPACK_DEFINE_ARRAY(actor, transform);
   134       MSGPACK_DEFINE_ARRAY(actor, location);
   143       MSGPACK_DEFINE_ARRAY(actor, transform, speed);
   153       MSGPACK_DEFINE_ARRAY(actor, velocity);
   160           angular_velocity(value) {}
   163       MSGPACK_DEFINE_ARRAY(actor, angular_velocity);
   173       MSGPACK_DEFINE_ARRAY(actor, impulse);
   183       MSGPACK_DEFINE_ARRAY(actor, force);
   193       MSGPACK_DEFINE_ARRAY(actor, impulse);
   203       MSGPACK_DEFINE_ARRAY(actor, torque);
   213       MSGPACK_DEFINE_ARRAY(actor, enabled);
   223       MSGPACK_DEFINE_ARRAY(actor, enabled);
   238       MSGPACK_DEFINE_ARRAY(actor, enabled);
   250       MSGPACK_DEFINE_ARRAY(actor, enabled);
   259           light_state(value) {}
   262       MSGPACK_DEFINE_ARRAY(actor, light_state);
   269       MSGPACK_DEFINE_ARRAY(cmd);
   278           traffic_light_state(state) {}
   281       MSGPACK_DEFINE_ARRAY(actor, traffic_light_state);
   310     MSGPACK_DEFINE_ARRAY(command);
 
VehicleLightState::flag_type light_state
 
SetSimulatePhysics(ActorId id, bool value)
 
ShowDebugTelemetry(ActorId id, bool value)
 
ApplyWalkerControl(ActorId id, const WalkerControl &value)
 
SetEnableGravity(ActorId id, bool value)
 
SetAutopilot(ActorId id, bool value, uint16_t tm_port)
 
ApplyWalkerState(ActorId id, const geom::Transform &value, const float speed)
 
This file contains definitions of common data structures used in traffic manager. ...
 
ActorDescription description
 
ApplyVehicleControl(ActorId id, const VehicleControl &value)
 
SetTrafficLightState(ActorId id, rpc::TrafficLightState state)
 
SpawnActor(ActorDescription description, const geom::Transform &transform, ActorId parent)
 
VehicleAckermannControl control
 
SpawnActor(ActorDescription description, const geom::Transform &transform)
 
ApplyImpulse(ActorId id, const geom::Vector3D &value)
 
ApplyTargetVelocity(ActorId id, const geom::Vector3D &value)
 
geom::Transform transform
 
std::vector< Command > do_after
 
boost::variant2::variant< SpawnActor, DestroyActor, ApplyVehicleControl, ApplyVehicleAckermannControl, ApplyWalkerControl, ApplyVehiclePhysicsControl, ApplyTransform, ApplyWalkerState, ApplyTargetVelocity, ApplyTargetAngularVelocity, ApplyImpulse, ApplyForce, ApplyAngularImpulse, ApplyTorque, SetSimulatePhysics, SetEnableGravity, SetAutopilot, ShowDebugTelemetry, SetVehicleLightState, ApplyLocation, ConsoleCommand, SetTrafficLightState > CommandType
 
SetVehicleLightState(ActorId id, VehicleLightState::flag_type value)
 
ApplyTorque(ActorId id, const geom::Vector3D &value)
 
ConsoleCommand(std::string cmd)
 
geom::Transform transform
 
geom::Vector3D angular_velocity
 
ApplyForce(ActorId id, const geom::Vector3D &value)
 
boost::optional< ActorId > parent
 
ApplyVehiclePhysicsControl(ActorId id, const VehiclePhysicsControl &value)
 
ApplyAngularImpulse(ActorId id, const geom::Vector3D &value)
 
ApplyLocation(ActorId id, const geom::Location &value)
 
VehiclePhysicsControl physics_control
 
ApplyTargetAngularVelocity(ActorId id, const geom::Vector3D &value)
 
rpc::TrafficLightState traffic_light_state
 
ApplyVehicleAckermannControl(ActorId id, const VehicleAckermannControl &value)