void SetBonesTransform(const BoneControlIn &bones)
This file contains definitions of common data structures used in traffic manager. ...
void GetPoseFromAnimation()
Used to initialize Actor classes.
void BlendPose(float blend)
BoneControlOut GetBonesTransform()
Walker(ActorInitializer init)
Control GetWalkerControl() const
Return the control last applied to this Walker.
Represents an actor in the simulation.
void ApplyControl(const Control &control)
Apply control to this Walker.