CARLA
Public Types | Public Member Functions | Private Attributes | List of all members
carla::client::Walker Class Reference

#include <Walker.h>

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Public Types

using BoneControlIn = rpc::WalkerBoneControlIn
 
using BoneControlOut = rpc::WalkerBoneControlOut
 
using Control = rpc::WalkerControl
 

Public Member Functions

void ApplyControl (const Control &control)
 Apply control to this Walker. More...
 
void BlendPose (float blend)
 
BoneControlOut GetBonesTransform ()
 
void GetPoseFromAnimation ()
 
Control GetWalkerControl () const
 Return the control last applied to this Walker. More...
 
void HidePose ()
 
void SetBonesTransform (const BoneControlIn &bones)
 
void ShowPose ()
 
 Walker (ActorInitializer init)
 
- Public Member Functions inherited from carla::client::Actor
 Actor (ActorInitializer init)
 
void AddAngularImpulse (const geom::Vector3D &vector)
 Add angular impulse to the actor. More...
 
void AddForce (const geom::Vector3D &force)
 Add force to the actor at its center of mass. More...
 
void AddForce (const geom::Vector3D &force, const geom::Vector3D &location)
 Add force to the actor at certain location. More...
 
void AddImpulse (const geom::Vector3D &vector)
 Add impulse to the actor at its center of mass. More...
 
void AddImpulse (const geom::Vector3D &impulse, const geom::Vector3D &location)
 Add impulse to the actor at certain location. More...
 
void AddTorque (const geom::Vector3D &vector)
 Add a torque to the actor. More...
 
virtual bool Destroy ()
 Tell the simulator to destroy this Actor, and return whether the actor was successfully destroyed. More...
 
void DisableConstantVelocity ()
 Disable the constant velocity mode. More...
 
void EnableConstantVelocity (const geom::Vector3D &vector)
 Enable a constant velocity mode. More...
 
geom::Vector3D GetAcceleration () const
 Return the current 3D acceleration of the actor. More...
 
rpc::ActorState GetActorState () const
 
geom::Vector3D GetAngularVelocity () const
 Return the current 3D angular velocity of the actor. More...
 
geom::Location GetLocation () const
 Return the current location of the actor. More...
 
geom::Transform GetTransform () const
 Return the current transform of the actor. More...
 
geom::Vector3D GetVelocity () const
 Return the current 3D velocity of the actor. More...
 
bool IsActive () const
 
bool IsAlive () const
 
bool IsDormant () const
 
const auto & Serialize () const
 
void SetEnableGravity (bool enabled=true)
 Enable or disable gravity on this actor. More...
 
void SetLocation (const geom::Location &location)
 Teleport the actor to location. More...
 
void SetSimulatePhysics (bool enabled=true)
 Enable or disable physics simulation on this actor. More...
 
void SetTargetAngularVelocity (const geom::Vector3D &vector)
 Set the angular velocity of the actor before applying physics. More...
 
void SetTargetVelocity (const geom::Vector3D &vector)
 Set the actor velocity before applying physics. More...
 
void SetTransform (const geom::Transform &transform)
 Teleport and rotate the actor to transform. More...
 
virtual ~Actor ()=default
 
- Public Member Functions inherited from carla::client::detail::ActorState
const std::vector< ActorAttributeValue > & GetAttributes () const
 
const std::string & GetDisplayId () const
 
ActorId GetId () const
 
SharedPtr< ActorGetParent () const
 
ActorId GetParentId () const
 
const std::vector< uint8_t > & GetSemanticTags () const
 
const std::string & GetTypeId () const
 
World GetWorld () const
 

Private Attributes

Control _control
 

Additional Inherited Members

- Protected Member Functions inherited from carla::client::detail::ActorState
 ActorState (rpc::Actor description, EpisodeProxy episode)
 
const rpc::ActorGetActorDescription () const
 
const geom::BoundingBoxGetBoundingBox () const
 
EpisodeProxyGetEpisode ()
 
const EpisodeProxyGetEpisode () const
 

Detailed Description

Definition at line 17 of file Walker.h.

Member Typedef Documentation

◆ BoneControlIn

Definition at line 21 of file Walker.h.

◆ BoneControlOut

Definition at line 22 of file Walker.h.

◆ Control

Definition at line 20 of file Walker.h.

Constructor & Destructor Documentation

◆ Walker()

carla::client::Walker::Walker ( ActorInitializer  init)
inlineexplicit

Definition at line 24 of file Walker.h.

References ApplyControl(), BlendPose(), GetBonesTransform(), GetWalkerControl(), and SetBonesTransform().

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Member Function Documentation

◆ ApplyControl()

void carla::client::Walker::ApplyControl ( const Control control)

Apply control to this Walker.

Definition at line 14 of file Walker.cpp.

References _control, carla::client::detail::ActorState::GetEpisode(), and carla::client::detail::EpisodeProxyImpl< PointerT >::Lock().

Referenced by Walker().

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◆ BlendPose()

void carla::client::Walker::BlendPose ( float  blend)

Definition at line 33 of file Walker.cpp.

References carla::client::detail::ActorState::GetEpisode(), and carla::client::detail::EpisodeProxyImpl< PointerT >::Lock().

Referenced by HidePose(), ShowPose(), and Walker().

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◆ GetBonesTransform()

Walker::BoneControlOut carla::client::Walker::GetBonesTransform ( )

Definition at line 25 of file Walker.cpp.

References carla::client::detail::ActorState::GetEpisode(), and carla::client::detail::EpisodeProxyImpl< PointerT >::Lock().

Referenced by Walker().

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◆ GetPoseFromAnimation()

void carla::client::Walker::GetPoseFromAnimation ( )

Definition at line 37 of file Walker.cpp.

References carla::client::detail::ActorState::GetEpisode(), and carla::client::detail::EpisodeProxyImpl< PointerT >::Lock().

Referenced by HidePose().

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◆ GetWalkerControl()

Walker::Control carla::client::Walker::GetWalkerControl ( ) const

Return the control last applied to this Walker.

Note
This function does not call the simulator, it returns the Control received in the last tick.

Definition at line 21 of file Walker.cpp.

References carla::client::detail::ActorState::GetEpisode(), and carla::client::detail::EpisodeProxyImpl< PointerT >::Lock().

Referenced by Walker().

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◆ HidePose()

void carla::client::Walker::HidePose ( )
inline

Definition at line 39 of file Walker.h.

References BlendPose(), and GetPoseFromAnimation().

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◆ SetBonesTransform()

void carla::client::Walker::SetBonesTransform ( const BoneControlIn bones)

Definition at line 29 of file Walker.cpp.

References carla::client::detail::ActorState::GetEpisode(), and carla::client::detail::EpisodeProxyImpl< PointerT >::Lock().

Referenced by Walker().

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◆ ShowPose()

void carla::client::Walker::ShowPose ( )
inline

Definition at line 38 of file Walker.h.

References BlendPose().

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Member Data Documentation

◆ _control

Control carla::client::Walker::_control
private

Definition at line 44 of file Walker.h.

Referenced by ApplyControl().


The documentation for this class was generated from the following files: