22 return GetEpisode().
Lock()->GetActorSnapshot(*this).state.walker_control;
void SetBonesTransform(const BoneControlIn &bones)
This file contains definitions of common data structures used in traffic manager. ...
EpisodeProxy & GetEpisode()
void GetPoseFromAnimation()
void BlendPose(float blend)
BoneControlOut GetBonesTransform()
Control GetWalkerControl() const
Return the control last applied to this Walker.
SharedPtrType Lock() const
Same as TryLock but never return nullptr.
void ApplyControl(const Control &control)
Apply control to this Walker.