CARLA
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Functions
CarlaActor.cpp File Reference
#include "CarlaActor.h"
#include "Carla/OpenDrive/OpenDrive.h"
#include "Carla/Util/NavigationMesh.h"
#include "Carla/Vehicle/CarlaWheeledVehicle.h"
#include "Carla/Walker/WalkerController.h"
#include "Carla/Walker/WalkerBase.h"
#include "Carla/Game/Tagger.h"
#include "Carla/Vehicle/MovementComponents/CarSimManagerComponent.h"
#include "Carla/Vehicle/MovementComponents/ChronoMovementComponent.h"
#include "Carla/Traffic/TrafficLightBase.h"
#include "Carla/Game/CarlaStatics.h"
#include "Carla/Game/CarlaEpisode.h"
#include <util/disable-ue4-macros.h>
#include <carla/rpc/AckermannControllerSettings.h>
#include "carla/rpc/LabelledPoint.h"
#include <carla/rpc/LightState.h>
#include <carla/rpc/MapInfo.h>
#include <carla/rpc/MapLayer.h>
#include <carla/rpc/VehicleAckermannControl.h>
#include <carla/rpc/VehicleControl.h>
#include <carla/rpc/VehiclePhysicsControl.h>
#include <carla/rpc/VehicleLightState.h>
#include <carla/rpc/VehicleLightStateList.h>
#include <carla/rpc/WalkerBoneControlIn.h>
#include <carla/rpc/WalkerBoneControlOut.h>
#include <carla/rpc/WalkerControl.h>
#include <carla/rpc/VehicleWheels.h>
#include <carla/rpc/WeatherParameters.h>
#include <util/enable-ue4-macros.h>
#include <util/ue-header-guard-begin.h>
#include "Components/CapsuleComponent.h"
#include "GameFramework/CharacterMovementComponent.h"
#include <util/ue-header-guard-end.h>

Go to the source code of this file.

Functions

static ECarlaServerResponse CanSetWheelPose (const ACarlaWheeledVehicle &Vehicle, const EVehicleWheelLocation &WheelLocation)
 
FVector CarlaGetActorAngularVelocityInRadians (const AActor &Actor)
 Angular velocity of Actor in the world frame, in rad/s: on a Multi-GPU secondary the primary's (a mirror has no motion of its own), elsewhere its root body's.
 

Function Documentation

◆ CanSetWheelPose()

static ECarlaServerResponse CanSetWheelPose ( const ACarlaWheeledVehicle &  Vehicle,
const EVehicleWheelLocation &  WheelLocation 
)
static

◆ CarlaGetActorAngularVelocityInRadians()

FVector CarlaGetActorAngularVelocityInRadians ( const AActor &  Actor)