CARLA
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Classes | Functions
FrameData.h File Reference
#include "Carla/Recorder/CarlaRecorderTraficLightTime.h"
#include "Carla/Recorder/CarlaRecorderPhysicsControl.h"
#include "Carla/Recorder/CarlaRecorderPlatformTime.h"
#include "Carla/Recorder/CarlaRecorderBoundingBox.h"
#include "Carla/Recorder/CarlaRecorderKinematics.h"
#include "Carla/Recorder/CarlaRecorderLightScene.h"
#include "Carla/Recorder/CarlaRecorderLightVehicle.h"
#include "Carla/Recorder/CarlaRecorderAnimVehicle.h"
#include "Carla/Recorder/CarlaRecorderAnimWalker.h"
#include "Carla/Recorder/CarlaRecorderAnimBiker.h"
#include "Carla/Recorder/CarlaRecorderCollision.h"
#include "Carla/Recorder/CarlaRecorderEventAdd.h"
#include "Carla/Recorder/CarlaRecorderEventDel.h"
#include "Carla/Recorder/CarlaRecorderEventParent.h"
#include "Carla/Recorder/CarlaRecorderFrames.h"
#include "Carla/Recorder/CarlaRecorderInfo.h"
#include "Carla/Recorder/CarlaRecorderPosition.h"
#include "Carla/Recorder/CarlaRecorderFrameCounter.h"
#include "Carla/Recorder/CarlaRecorderState.h"
#include "Carla/Recorder/CarlaRecorderWeather.h"
#include "Carla/Actor/ActorDescription.h"
#include "Carla/Lights/CarlaLight.h"
#include "Carla/Traffic/TrafficLightBase.h"
#include "Carla/Traffic/TrafficSignBase.h"
#include "Carla/Settings/EpisodeSettings.h"
#include <util/ue-header-guard-begin.h>
#include "Templates/Function.h"
#include <util/ue-header-guard-end.h>
#include <util/disable-ue4-macros.h>
#include "carla/multigpu/frameDataCodec.h"
#include "carla/multigpu/frameTime.h"
#include "carla/multigpu/mirrorPackets.h"
#include "carla/multigpu/sensorSync.h"
#include "carla/multigpu/worldState.h"
#include <util/enable-ue4-macros.h>
#include <optional>
#include <sstream>
#include <unordered_map>
#include <unordered_set>
#include <utility>
#include <vector>

Go to the source code of this file.

Classes

class  FFrameData
 
struct  FMirroredAppearance
 An actor's appearance, as a Multi-GPU primary last sent it. More...
 
struct  FMirrorState
 What a Multi-GPU secondary keeps between the primary frames it plays. More...
 
struct  FPrimaryWorldState
 What a Multi-GPU primary remembers between the frames it sends, to send the world state only when it changes. More...
 

Functions

void FrameTimeFromSettings (const FEpisodeSettings &Settings, carla::multigpu::FrameTime &Time)
 Copies the episode settings into a FrameTime and back.
 
void SettingsFromFrameTime (const carla::multigpu::FrameTime &Time, FEpisodeSettings &Settings)
 

Function Documentation

◆ FrameTimeFromSettings()

void FrameTimeFromSettings ( const FEpisodeSettings &  Settings,
carla::multigpu::FrameTime &  Time 
)

◆ SettingsFromFrameTime()

void SettingsFromFrameTime ( const carla::multigpu::FrameTime &  Time,
FEpisodeSettings &  Settings 
)