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| FOtherActor (IdType ActorId, AActor *Actor, TSharedPtr< const FActorInfo > Info, carla::rpc::ActorState InState, UWorld *World) |
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ECarlaServerResponse | AddActorAngularImpulse (const FVector &AngularInpulse) |
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ECarlaServerResponse | AddActorForce (const FVector &Force) |
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ECarlaServerResponse | AddActorForceAtLocation (const FVector &Force, const FVector &Location) |
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ECarlaServerResponse | AddActorImpulse (const FVector &Impulse) |
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ECarlaServerResponse | AddActorImpulseAtLocation (const FVector &Impulse, const FVector &Location) |
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ECarlaServerResponse | AddActorTorque (const FVector &Torque) |
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void | AddChildren (IdType ChildId) |
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virtual ECarlaServerResponse | ApplyAckermannControllerSettings (const FAckermannControllerSettings &) |
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virtual ECarlaServerResponse | ApplyAckermannControlToVehicle (const FVehicleAckermannControl &, const EVehicleInputPriority &) |
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virtual ECarlaServerResponse | ApplyControlToVehicle (const FVehicleControl &, const EVehicleInputPriority &) |
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virtual ECarlaServerResponse | ApplyControlToWalker (const FWalkerControl &) |
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virtual ECarlaServerResponse | ApplyPhysicsControl (const FVehiclePhysicsControl &) |
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virtual ECarlaServerResponse | BlendPose (float Blend) |
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void | BuildActorData () |
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virtual ECarlaServerResponse | CloseVehicleDoor (const EVehicleDoor) |
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virtual ECarlaServerResponse | DisableActorConstantVelocity () |
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virtual ECarlaServerResponse | EnableActorConstantVelocity (const FVector &) |
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virtual ECarlaServerResponse | EnableCarSim (const FString &) |
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virtual ECarlaServerResponse | EnableChronoPhysics (uint64_t, float, const FString &, const FString &, const FString &, const FString &) |
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| FCarlaActor ()=default |
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| FCarlaActor (IdType ActorId, AActor *Actor, TSharedPtr< const FActorInfo > Info, carla::rpc::ActorState InState, UWorld *World) |
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virtual ECarlaServerResponse | FreezeTrafficLight (bool) |
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virtual ECarlaServerResponse | GetAckermannControllerSettings (FAckermannControllerSettings &) |
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AActor * | GetActor () |
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const AActor * | GetActor () const |
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FVector | GetActorAngularVelocity () const |
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FActorData * | GetActorData () |
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const FActorData * | GetActorData () const |
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template<typename T > |
T * | GetActorData () |
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template<typename T > |
const T * | GetActorData () const |
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FVector | GetActorGlobalLocation () const |
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FTransform | GetActorGlobalTransform () const |
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IdType | GetActorId () const |
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const FActorInfo * | GetActorInfo () const |
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FVector | GetActorLocalLocation () const |
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FTransform | GetActorLocalTransform () const |
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carla::rpc::ActorState | GetActorState () const |
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ActorType | GetActorType () const |
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FVector | GetActorVelocity () const |
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carla::rpc::AttachmentType | GetAttachmentType () const |
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virtual ECarlaServerResponse | GetBonesTransform (FWalkerBoneControlOut &) |
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const TArray< IdType > & | GetChildren () const |
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virtual ECarlaServerResponse | GetFailureState (carla::rpc::VehicleFailureState &) |
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IdType | GetParent () const |
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virtual ECarlaServerResponse | GetPhysicsControl (FVehiclePhysicsControl &) |
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virtual ECarlaServerResponse | GetPoseFromAnimation () |
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virtual UTrafficLightController * | GetTrafficLightController () |
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virtual ETrafficLightState | GetTrafficLightState () const |
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virtual ECarlaServerResponse | GetVehicleAckermannControl (FVehicleAckermannControl &) |
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virtual ECarlaServerResponse | GetVehicleControl (FVehicleControl &) |
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virtual ECarlaServerResponse | GetVehicleLightState (FVehicleLightState &) |
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virtual ECarlaServerResponse | GetWalkerControl (FWalkerControl &) |
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virtual ECarlaServerResponse | GetWheelSteerAngle (const EVehicleWheelLocation &, float &) |
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bool | IsActive () const |
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bool | IsAlive () const |
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bool | IsDormant () const |
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bool | IsInValid () const |
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bool | IsPendingKill () const |
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virtual ECarlaServerResponse | OpenVehicleDoor (const EVehicleDoor) |
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void | PutActorToSleep (UCarlaEpisode *CarlaEpisode) |
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void | RemoveChildren (IdType ChildId) |
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virtual ECarlaServerResponse | ResetTrafficLightGroup () |
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virtual ECarlaServerResponse | SetActorAutopilot (bool, bool bKeepState=false) |
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virtual ECarlaServerResponse | SetActorCollisions (bool bEnabled) |
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virtual ECarlaServerResponse | SetActorDead () |
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virtual ECarlaServerResponse | SetActorEnableGravity (bool bEnabled) |
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void | SetActorGlobalLocation (const FVector &Location, ETeleportType Teleport=ETeleportType::TeleportPhysics) |
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void | SetActorGlobalTransform (const FTransform &Transform, ETeleportType Teleport=ETeleportType::TeleportPhysics) |
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void | SetActorLocalLocation (const FVector &Location, ETeleportType Teleport=ETeleportType::TeleportPhysics) |
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void | SetActorLocalTransform (const FTransform &Transform, ETeleportType Teleport=ETeleportType::TeleportPhysics) |
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virtual ECarlaServerResponse | SetActorSimulatePhysics (bool bEnabled) |
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void | SetActorState (carla::rpc::ActorState InState) |
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ECarlaServerResponse | SetActorTargetAngularVelocity (const FVector &AngularVelocity) |
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ECarlaServerResponse | SetActorTargetVelocity (const FVector &Velocity) |
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void | SetAttachmentType (carla::rpc::AttachmentType InAttachmentType) |
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virtual ECarlaServerResponse | SetBonesTransform (const FWalkerBoneControlIn &) |
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virtual ECarlaServerResponse | SetLightGreenTime (float) |
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virtual ECarlaServerResponse | SetLightRedTime (float) |
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virtual ECarlaServerResponse | SetLightYellowTime (float) |
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void | SetParent (IdType InParentId) |
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virtual ECarlaServerResponse | SetTrafficLightState (const ETrafficLightState &) |
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virtual ECarlaServerResponse | SetVehicleLightState (const FVehicleLightState &) |
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virtual ECarlaServerResponse | SetWalkerState (const FTransform &Transform, carla::rpc::WalkerControl WalkerControl) |
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virtual ECarlaServerResponse | SetWheelSteerDirection (const EVehicleWheelLocation &, float) |
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virtual ECarlaServerResponse | ShowVehicleDebugTelemetry (bool) |
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virtual ECarlaServerResponse | UseCarSimRoad (bool) |
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void | WakeActorUp (UCarlaEpisode *CarlaEpisode) |
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virtual | ~FCarlaActor () |
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Definition at line 621 of file CarlaActor.h.