CARLA
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Public Member Functions | List of all members
FOtherActor Class Reference

#include <CarlaActor.h>

+ Inheritance diagram for FOtherActor:

Public Member Functions

 FOtherActor (IdType ActorId, AActor *Actor, TSharedPtr< const FActorInfo > Info, carla::rpc::ActorState InState, UWorld *World)
 
- Public Member Functions inherited from FCarlaActor
ECarlaServerResponse AddActorAngularImpulse (const FVector &AngularInpulse)
 
ECarlaServerResponse AddActorForce (const FVector &Force)
 
ECarlaServerResponse AddActorForceAtLocation (const FVector &Force, const FVector &Location)
 
ECarlaServerResponse AddActorImpulse (const FVector &Impulse)
 
ECarlaServerResponse AddActorImpulseAtLocation (const FVector &Impulse, const FVector &Location)
 
ECarlaServerResponse AddActorTorque (const FVector &Torque)
 
void AddChildren (IdType ChildId)
 
virtual ECarlaServerResponse ApplyAckermannControllerSettings (const FAckermannControllerSettings &)
 
virtual ECarlaServerResponse ApplyAckermannControlToVehicle (const FVehicleAckermannControl &, const EVehicleInputPriority &)
 
virtual ECarlaServerResponse ApplyControlToVehicle (const FVehicleControl &, const EVehicleInputPriority &)
 
virtual ECarlaServerResponse ApplyControlToWalker (const FWalkerControl &)
 
virtual ECarlaServerResponse ApplyPhysicsControl (const FVehiclePhysicsControl &)
 
virtual ECarlaServerResponse BlendPose (float Blend)
 
void BuildActorData ()
 
void ClearMirroredKinematics ()
 
virtual ECarlaServerResponse CloseVehicleDoor (const EVehicleDoor)
 
virtual ECarlaServerResponse DisableActorConstantAcceleration ()
 
virtual ECarlaServerResponse DisableActorConstantVelocity ()
 
virtual ECarlaServerResponse EnableActorConstantAcceleration (const FVector &)
 
virtual ECarlaServerResponse EnableActorConstantVelocity (const FVector &)
 
virtual ECarlaServerResponse EnableCarSim (const FString &)
 
virtual ECarlaServerResponse EnableChronoPhysics (uint64_t, float, const FString &, const FString &, const FString &, const FString &)
 
 FCarlaActor ()=default
 
 FCarlaActor (IdType ActorId, AActor *Actor, TSharedPtr< const FActorInfo > Info, carla::rpc::ActorState InState, UWorld *World)
 
virtual ECarlaServerResponse FreezeTrafficLight (bool)
 
virtual ECarlaServerResponse GetAckermannControllerSettings (FAckermannControllerSettings &)
 
AActor * GetActor ()
 
const AActor * GetActor () const
 
FVector GetActorAngularVelocity () const
 
ECarlaServerResponse GetActorBoneNames (TArray< FString > &Names) const
 
ECarlaServerResponse GetActorBoneRelativeTransforms (TArray< FTransform > &Transforms) const
 
ECarlaServerResponse GetActorBoneWorldTransforms (TArray< FTransform > &Transforms) const
 
ECarlaServerResponse GetActorComponentNames (TArray< FString > &Names) const
 
ECarlaServerResponse GetActorComponentRelativeTransform (const FString &ComponentName, FTransform &Transform) const
 
ECarlaServerResponse GetActorComponentWorldTransform (const FString &ComponentName, FTransform &Transform) const
 
FActorData * GetActorData ()
 
template<typename T >
T * GetActorData ()
 
const FActorData * GetActorData () const
 
template<typename T >
const T * GetActorData () const
 
FVector GetActorGlobalLocation () const
 
FTransform GetActorGlobalTransform () const
 
IdType GetActorId () const
 
const FActorInfo * GetActorInfo () const
 
FVector GetActorLocalLocation () const
 
FTransform GetActorLocalTransform () const
 
ECarlaServerResponse GetActorRigSnapshot (FActorRigSnapshot &Rig) const
 
ECarlaServerResponse GetActorSocketNames (TArray< FString > &Names) const
 
ECarlaServerResponse GetActorSocketRelativeTransforms (TArray< FTransform > &Transforms) const
 
ECarlaServerResponse GetActorSocketWorldTransforms (TArray< FTransform > &Transforms) const
 
carla::rpc::ActorState GetActorState () const
 
ActorType GetActorType () const
 
virtual FVector GetActorVelocity () const
 
carla::rpc::AttachmentType GetAttachmentType () const
 
virtual ECarlaServerResponse GetBonesTransform (FWalkerBoneControlOut &)
 
const TArray< IdType > & GetChildren () const
 
virtual ECarlaServerResponse GetFailureState (carla::rpc::VehicleFailureState &)
 
FVector GetMirroredAngularVelocityInRadians () const
 
uint64 GetMirroredKinematicsFrame () const
 
IdType GetParent () const
 
virtual ECarlaServerResponse GetPhysicsControl (FVehiclePhysicsControl &)
 
virtual ECarlaServerResponse GetPoseFromAnimation ()
 
IdType GetPrimaryActorId () const
 The id clients know this actor by: the primary's for a mirror on a Multi-GPU secondary, this actor's own id everywhere else.
 
virtual UTrafficLightController * GetTrafficLightController ()
 
virtual ETrafficLightState GetTrafficLightState () const
 
virtual ECarlaServerResponse GetVehicleAckermannControl (FVehicleAckermannControl &)
 
virtual ECarlaServerResponse GetVehicleControl (FVehicleControl &)
 
virtual ECarlaServerResponse GetVehicleLightState (FVehicleLightState &)
 
virtual ECarlaServerResponse GetVehicleTelemetryData (FVehicleTelemetryData &)
 
virtual ECarlaServerResponse GetWalkerControl (FWalkerControl &)
 
virtual ECarlaServerResponse GetWheelPitchAngle (const EVehicleWheelLocation &, float &)
 
virtual ECarlaServerResponse GetWheelSteerAngle (const EVehicleWheelLocation &, float &)
 
virtual ECarlaServerResponse GetWheelSuspensionOffset (const EVehicleWheelLocation &, float &)
 
bool HasMirroredKinematics () const
 
bool IsActive () const
 
bool IsAlive () const
 
bool IsDormant () const
 
bool IsInValid () const
 
bool IsPendingKill () const
 
virtual ECarlaServerResponse OpenVehicleDoor (const EVehicleDoor)
 
void PutActorToSleep (UCarlaEpisode *CarlaEpisode)
 
void RemoveChildren (IdType ChildId)
 
virtual ECarlaServerResponse ResetTrafficLightGroup ()
 
virtual ECarlaServerResponse SetActorAutopilot (bool, bool bKeepState=false)
 
virtual ECarlaServerResponse SetActorCollisions (bool bEnabled)
 
virtual ECarlaServerResponse SetActorDead ()
 
virtual ECarlaServerResponse SetActorEnableGravity (bool bEnabled)
 
void SetActorGlobalLocation (const FVector &Location, ETeleportType Teleport=ETeleportType::TeleportPhysics)
 
void SetActorGlobalTransform (const FTransform &Transform, ETeleportType Teleport=ETeleportType::TeleportPhysics)
 
void SetActorLocalLocation (const FVector &Location, ETeleportType Teleport=ETeleportType::TeleportPhysics)
 
void SetActorLocalTransform (const FTransform &Transform, ETeleportType Teleport=ETeleportType::TeleportPhysics)
 
virtual ECarlaServerResponse SetActorSimulatePhysics (bool bEnabled)
 
void SetActorState (carla::rpc::ActorState InState)
 
ECarlaServerResponse SetActorTargetAngularVelocity (const FVector &AngularVelocity)
 
ECarlaServerResponse SetActorTargetVelocity (const FVector &Velocity)
 
void SetAttachmentType (carla::rpc::AttachmentType InAttachmentType)
 
virtual ECarlaServerResponse SetBonesTransform (const FWalkerBoneControlIn &)
 
virtual ECarlaServerResponse SetLightGreenTime (float)
 
virtual ECarlaServerResponse SetLightRedTime (float)
 
virtual ECarlaServerResponse SetLightYellowTime (float)
 
void SetMirroredKinematics (const FVector &Velocity, const FVector &AngularVelocityRadians, uint64 Frame)
 Multi-GPU secondary: the primary's velocities of the actor this one mirrors, in the world frame (cm/s and rad/s), of primary frame Frame.
 
void SetParent (IdType InParentId)
 
void SetPrimaryActorId (IdType InPrimaryActorId)
 Multi-GPU secondary: the id the primary gave the actor this one mirrors.
 
virtual ECarlaServerResponse SetTrafficLightState (const ETrafficLightState &)
 
virtual ECarlaServerResponse SetVehicleLightState (const FVehicleLightState &)
 
virtual ECarlaServerResponse SetWalkerState (const FTransform &Transform, carla::rpc::WalkerControl WalkerControl)
 
virtual ECarlaServerResponse SetWheelAnimationOverride (bool)
 
virtual ECarlaServerResponse SetWheelPitchAngle (const EVehicleWheelLocation &, float)
 
virtual ECarlaServerResponse SetWheelSteerDirection (const EVehicleWheelLocation &, float)
 
virtual ECarlaServerResponse SetWheelSuspensionOffset (const EVehicleWheelLocation &, float)
 
virtual ECarlaServerResponse ShowVehicleDebugTelemetry (bool)
 
ECarlaServerResponse ToWorld (const TArray< FTransform > &Relative, TArray< FTransform > &Transforms) const
 
virtual ECarlaServerResponse UseCarSimRoad (bool)
 
void WakeActorUp (UCarlaEpisode *CarlaEpisode)
 
virtual ~FCarlaActor ()
 

Additional Inherited Members

- Public Types inherited from FCarlaActor
enum class  ActorType : uint8 {
  Other , Vehicle , Walker , TrafficLight ,
  TrafficSign , Sensor , INVALID
}
 
using IdType = uint32
 
- Static Public Member Functions inherited from FCarlaActor
static TSharedPtr< FCarlaActor > ConstructCarlaActor (IdType ActorId, AActor *Actor, TSharedPtr< const FActorInfo > Info, ActorType Type, carla::rpc::ActorState InState, UWorld *World)
 
- Protected Attributes inherited from FCarlaActor
TSharedPtr< FActorData > ActorData = nullptr
 
bool bHasMirroredKinematics = false
 
FVector MirroredAngularVelocity = FVector::ZeroVector
 
uint64 MirroredKinematicsFrame = 0u
 
FVector MirroredVelocity = FVector::ZeroVector
 
ActorType Type = ActorType::INVALID
 
UWorld * World = nullptr
 

Detailed Description

Definition at line 787 of file CarlaActor.h.

Constructor & Destructor Documentation

◆ FOtherActor()

FOtherActor::FOtherActor ( IdType  ActorId,
AActor *  Actor,
TSharedPtr< const FActorInfo >  Info,
carla::rpc::ActorState  InState,
UWorld *  World 
)

Definition at line 112 of file CarlaActor.cpp.

References FCarlaActor::ActorData, FCarlaActor::Other, and FCarlaActor::Type.


The documentation for this class was generated from the following files: